# VAM: Verbalized Action Masking for Controllable Exploration in RL Post-Training -- A Chess Case Study

arXiv: https://arxiv.org/abs/2602.16833 · HTML: https://mlsanity.com/paper/2602.16833/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 27 references that are in the map.
- First posted on arXiv 18 Feb 2026.

## Builds on (most cited first, 18 of 18)

- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [Self-Refine: Iterative Refinement with Self-Feedback](https://mlsanity.com/paper/2303.17651/) (2023)
- [CodeRL: Mastering Code Generation through Pretrained Models and Deep Reinforcement Learning](https://mlsanity.com/paper/2207.01780/) (2022)
- [Reinforcement Learning with Verifiable Rewards Implicitly Incentivizes Correct Reasoning in Base LLMs](https://mlsanity.com/paper/2506.14245/) (2025)
- [Learning to Reason under Off-Policy Guidance](https://mlsanity.com/paper/2504.14945/) (2025)
- [InterCode: Standardizing and Benchmarking Interactive Coding with Execution Feedback](https://mlsanity.com/paper/2306.14898/) (2023)
- [Trial and Error: Exploration-Based Trajectory Optimization for LLM Agents](https://mlsanity.com/paper/2403.02502/) (2024)
- [Outcome-based Exploration for LLM Reasoning](https://mlsanity.com/paper/2509.06941/) (2025)
- [BREAD: Branched Rollouts from Expert Anchors Bridge SFT & RL for Reasoning](https://mlsanity.com/paper/2506.17211/) (2025)
- [From Trial-and-Error to Improvement: A Systematic Analysis of LLM Exploration Mechanisms in RLVR](https://mlsanity.com/paper/2508.07534/) (2025)
- [Complete Chess Games Enable LLM Become A Chess Master](https://mlsanity.com/paper/2501.17186/) (2025)
- [RL for Reasoning by Adaptively Revealing Rationales](https://mlsanity.com/paper/2506.18110/) (2025)
- [Clip-Low Increases Entropy and Clip-High Decreases Entropy in Reinforcement Learning of Large Language Models](https://mlsanity.com/paper/2509.26114/) (2025)
- [Can Large Language Models Develop Strategic Reasoning? Post-training Insights from Learning Chess](https://mlsanity.com/paper/2507.00726/) (2025)
- [Generating Creative Chess Puzzles](https://mlsanity.com/paper/2510.23881/) (2025)
- [Evaluating In Silico Creativity: An Expert Review of AI Chess Compositions](https://mlsanity.com/paper/2510.23772/) (2025)

## Built on by (most cited first, 1 of 1)

- [Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse](https://mlsanity.com/paper/2605.09965/) (2026)

## Abstract (arXiv)

Exploration remains a key bottleneck for reinforcement learning (RL) post-training of large language models (LLMs), where sparse feedback and large action spaces can lead to premature collapse into repetitive behaviors. We propose Verbalized Action Masking (VAM), which verbalizes an action mask in the prompt and enforces that the model outputs an action from the masked set. Building on this interface, we introduce iterative action-space pruning: if the target action is not sampled, we remove valid sampled actions from the mask and resample under the reduced candidate set, repeating until the target is sampled or a fixed budget is exhausted. We study VAM in chess and evaluate it under two training regimes: an engine-play regime that generates states via play against an engine opponent and a fixed-dataset regime that trains from a fixed dataset of positions with verifier scores. Across held-out chess puzzles and full-game play measured by average centipawn loss (ACPL), VAM improves learning efficiency and final performance over strong baselines, highlighting verbalized masking as a practical mechanism for controllable exploration in LLM RL post-training.
