# Learning to unfold cloth: Scaling up world models to deformable object manipulation

arXiv: https://arxiv.org/abs/2602.16675 · HTML: https://mlsanity.com/paper/2602.16675/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 3 of its 26 references that are in the map.
- First posted on arXiv 18 Feb 2026.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 3 of 3)

- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [R-AIF: Solving Sparse-Reward Robotic Tasks from Pixels with Active Inference and World Models](https://mlsanity.com/paper/2409.14216/) (2024)

## Built on by (most cited first, 3 of 3)

- [World-Action Models for Robot Learning and Control: A Survey](https://mlsanity.com/paper/2609.16074/) (2026)
- [Human Cognition in Machines: A Unified Perspective of World Models](https://mlsanity.com/paper/2604.16592/) (2026)
- [Vision-Based 6-DoF Grasp Pose Estimation for Robot Cloth Unfolding](https://mlsanity.com/paper/2609.31452/) (2026)

## Abstract (arXiv)

Learning to manipulate cloth is both a paradigmatic problem for robotic research and a problem of immediate relevance to a variety of applications ranging from assistive care to the service industry. The complex physics of the deformable object makes this problem of cloth manipulation nontrivial. In order to create a general manipulation strategy that addresses a variety of shapes, sizes, fold and wrinkle patterns, in addition to the usual problems of appearance variations, it becomes important to carefully consider model structure and their implications for generalisation performance. In this paper, we present an approach to in-air cloth manipulation that uses a variation of a recently proposed reinforcement learning architecture, DreamerV2. Our implementation modifies this architecture to utilise surface normals input, in addition to modiying the replay buffer and data augmentation procedures. Taken together these modifications represent an enhancement to the world model used by the robot, addressing the physical complexity of the object being manipulated by the robot. We present evaluations both in simulation and in a zero-shot deployment of the trained policies in a physical robot setup, performing in-air unfolding of a variety of different cloth types, demonstrating the generalisation benefits of our proposed architecture.
