# Factored Latent Action World Models

arXiv: https://arxiv.org/abs/2602.16229 · HTML: https://mlsanity.com/paper/2602.16229/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 29 of its 38 references that are in the map.
- First posted on arXiv 18 Feb 2026.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 29 of 29)

- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [UMAP: Uniform Manifold Approximation and Projection for Dimension Reduction](https://mlsanity.com/paper/1802.03426/) (2018)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [NuPlan: A closed-loop ML-based planning benchmark for autonomous vehicles](https://mlsanity.com/paper/2106.11810/) (2021)
- [Finite Scalar Quantization: VQ-VAE Made Simple](https://mlsanity.com/paper/2309.15505/) (2023)
- [MONet: Unsupervised Scene Decomposition and Representation](https://mlsanity.com/paper/1901.11390/) (2019)
- [Multi-Object Representation Learning with Iterative Variational Inference](https://mlsanity.com/paper/1903.00450/) (2019)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Latent Action Pretraining from Videos](https://mlsanity.com/paper/2410.11758/) (2024)
- [Conditional Object-Centric Learning from Video](https://mlsanity.com/paper/2111.12594/) (2021)
- [SlotFormer: Unsupervised Visual Dynamics Simulation with Object-Centric Models](https://mlsanity.com/paper/2210.05861/) (2022)
- [Phasic Policy Gradient](https://mlsanity.com/paper/2009.04416/) (2020)
- [Learning to Act without Actions](https://mlsanity.com/paper/2312.10812/) (2023)
- [AdaWorld: Learning Adaptable World Models with Latent Actions](https://mlsanity.com/paper/2503.18938/) (2025)
- [Towards learning-based planning:The nuPlan benchmark for real-world autonomous driving](https://mlsanity.com/paper/2403.04133/) (2024)
- [Imitating Latent Policies from Observation](https://mlsanity.com/paper/1805.07914/) (2018)
- [Counterfactual Data Augmentation using Locally Factored Dynamics](https://mlsanity.com/paper/2007.02863/) (2020)
- [Object-Centric Slot Diffusion](https://mlsanity.com/paper/2303.10834/) (2023)
- [Causal Dynamics Learning for Task-Independent State Abstraction](https://mlsanity.com/paper/2206.13452/) (2022)
- [Latent Action Learning Requires Supervision in the Presence of Distractors](https://mlsanity.com/paper/2502.00379/) (2025)
- [Near-optimal Reinforcement Learning in Factored MDPs](https://mlsanity.com/paper/1403.3741/) (2014)
- [Learning to Drive by Watching YouTube Videos: Action-Conditioned Contrastive Policy Pretraining](https://mlsanity.com/paper/2204.02393/) (2022)
- [Theory of Mind as Intrinsic Motivation for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2307.01158/) (2023)
- [PlaySlot: Learning Inverse Latent Dynamics for Controllable Object-Centric Video Prediction and Planning](https://mlsanity.com/paper/2502.07600/) (2025)
- [Dyn-O: Building Structured World Models with Object-Centric Representations](https://mlsanity.com/paper/2507.03298/) (2025)
- [Object-Centric Latent Action Learning](https://mlsanity.com/paper/2502.09680/) (2025)
- [EC-Diffuser: Multi-Object Manipulation via Entity-Centric Behavior Generation](https://mlsanity.com/paper/2412.18907/) (2024)
- [SLAC: Safe and Efficient Real-Robot Reinforcement Learning via Unsupervised Simulation Pre-Training](https://mlsanity.com/paper/2506.04147/) (2025)

## Built on by (most cited first, 7 of 7)

- [ActionParty: Multi-Subject Action Binding in Generative Video Games](https://mlsanity.com/paper/2604.02330/) (2026)
- [PhiZero: A World Model Built Around Physical Language](https://mlsanity.com/paper/2607.28624/) (2026)
- [Learning Object Manipulation from Scratch via Contrastive Interaction](https://mlsanity.com/paper/2606.11525/) (2026)
- [Grounding Spatial Relations in a Compact World Model: Instruction Leakage and a Goal-Free Dynamics Fix](https://mlsanity.com/paper/2607.06925/) (2026)
- [Towards Dual-Brain Minimal Sufficient Representation for Vision-Language Navigation](https://mlsanity.com/paper/2607.23181/) (2026)
- [From Generation to Simulation: How Far Are World Models from Being True Simulators?](https://mlsanity.com/paper/2608.23070/) (2026)
- [Reconstructing Is Not Acting: Action-Centric Latent Dynamics Modeling](https://mlsanity.com/paper/2609.15189/) (2026)

## Abstract (arXiv)

Learning latent actions from action-free video has emerged as a powerful paradigm for scaling up controllable world model learning. Latent actions provide a natural interface for users to iteratively generate and manipulate videos. However, most existing approaches rely on monolithic inverse and forward dynamics models that learn a single latent action to control the entire scene, and therefore struggle in complex environments where multiple entities act simultaneously. This paper introduces Factored Latent Action Model (FLAM), a factored dynamics framework that decomposes the scene into independent factors, each inferring its own latent action and predicting its own next-step factor value. This factorized structure enables more accurate modeling of complex multi-entity dynamics and improves video generation quality in action-free video settings compared to monolithic models. Based on experiments on both simulation and real-world multi-entity datasets, we find that FLAM outperforms prior work in prediction accuracy and representation quality, and facilitates downstream policy learning, demonstrating the benefits of factorized latent action models.
