# HiPER: Hierarchical Reinforcement Learning with Explicit Credit Assignment for Large Language Model Agents

arXiv: https://arxiv.org/abs/2602.16165 · HTML: https://mlsanity.com/paper/2602.16165/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 19 of its 25 references that are in the map.
- First posted on arXiv 18 Feb 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 19 of 19)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [Group-in-Group Policy Optimization for LLM Agent Training](https://mlsanity.com/paper/2505.10978/) (2025)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2504.20073/) (2025)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Reinforcement Learning for Long-Horizon Interactive LLM Agents](https://mlsanity.com/paper/2502.01600/) (2025)
- [Agentic Reinforcement Learning with Implicit Step Rewards](https://mlsanity.com/paper/2509.19199/) (2025)
- [DAC: The Double Actor-Critic Architecture for Learning Options](https://mlsanity.com/paper/1904.12691/) (2019)
- [Learnings Options End-to-End for Continuous Action Tasks](https://mlsanity.com/paper/1712.00004/) (2017)
- [Discovering Temporal Structure: An Overview of Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2506.14045/) (2025)

## Built on by (most cited first, 18 of 18)

- [SCOPE: Signal-Calibrated On-Policy Distillation Enhancement with Dual-Path Adaptive Weighting](https://mlsanity.com/paper/2604.10688/) (2026)
- [RubricEM: Meta-RL with Rubric-guided Policy Decomposition beyond Verifiable Rewards](https://mlsanity.com/paper/2605.10899/) (2026)
- [GEAR: Granularity-Adaptive Advantage Reweighting for LLM Agents via Self-Distillation](https://mlsanity.com/paper/2605.11853/) (2026)
- [SkillFlow: Flow-Driven Recursive Skill Evolution for Agentic Orchestration](https://mlsanity.com/paper/2605.14089/) (2026)
- [StraTA: Incentivizing Agentic Reinforcement Learning with Strategic Trajectory Abstraction](https://mlsanity.com/paper/2605.06642/) (2026)
- [GUI Agents with Reinforcement Learning: Toward Digital Inhabitants](https://mlsanity.com/paper/2604.27955/) (2026)
- [HIPIF: Hierarchical Planning and Information Folding for Long-Horizon LLM Agent Learning](https://mlsanity.com/paper/2606.10507/) (2026)
- [ECHO: Prune To Act, Trace To Learn With Selective Turn Memory In Agentic RL](https://mlsanity.com/paper/2606.31650/) (2026)
- [Co-Evolution of Policy and Internal Reward for Language Agents](https://mlsanity.com/paper/2604.03098/) (2026)
- [Rethinking Agentic Reinforcement Learning In Large Language Models](https://mlsanity.com/paper/2604.27859/) (2026)
- [Groupwise Agentic Grading and Advantage Redistribution for Code Agent RL](https://mlsanity.com/paper/2609.32577/) (2026)
- [From Correctness to Preference: A Framework for Personalized Agentic Reinforcement Learning](https://mlsanity.com/paper/2605.23382/) (2026)
- [Trajectories That Segment Themselves: Agent-Declared Boundaries as a Training Unit](https://mlsanity.com/paper/2608.02302/) (2026)
- [Dependency-Aware Reward Shaping for Agentic Reinforcement Learning](https://mlsanity.com/paper/2610.01207/) (2026)
- [VETTA: Coordinating Turn- and Token-Level Credit Assignment for Multi-Turn LLM Agents](https://mlsanity.com/paper/2610.08402/) (2026)
- [Learning to Act with Task Progress: Distilling Small Agents from Compact Teacher Supervision](https://mlsanity.com/paper/2610.10332/) (2026)
- [WorkRover: Scaling Long-Horizon Cowork Agent Training Via Recursive Environment Evolution](https://mlsanity.com/paper/2610.18067/) (2026)
- [C3: Rethinking Process Supervision via Confidence-Guided Credit Correction in Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2610.19695/) (2026)

## Abstract (arXiv)

Training LLMs as interactive agents for multi-turn decision-making remains challenging, particularly in long-horizon tasks with sparse and delayed rewards, where agents must execute extended sequences of actions before receiving meaningful feedback. Most existing reinforcement learning (RL) approaches model LLM agents as flat policies operating at a single time scale, selecting one action at each turn. In sparse-reward settings, such flat policies must propagate credit across the entire trajectory without explicit temporal abstraction, which often leads to unstable optimization and inefficient credit assignment. We propose HiPER, a novel Hierarchical Plan-Execute RL framework that explicitly separates high-level planning from low-level execution. HiPER factorizes the policy into a high-level planner that proposes subgoals and a low-level executor that carries them out over multiple action steps. To align optimization with this structure, we introduce a key technique called hierarchical advantage estimation (HAE), which carefully assigns credit at both the planning and execution levels. By aggregating returns over the execution of each subgoal and coordinating updates across the two levels, HAE provides an unbiased gradient estimator and provably reduces variance compared to flat generalized advantage estimation. Empirically, HiPER achieves state-of-the-art performance on challenging interactive benchmarks, reaching 97.4% success on ALFWorld and 83.3% on WebShop with Qwen2.5-7B-Instruct (+6.6% and +8.3% over the best prior method), with especially large gains on long-horizon tasks requiring multiple dependent subtasks. These results highlight the importance of explicit hierarchical decomposition for scalable RL training of multi-turn LLM agents.
