# Improving Interactive In-Context Learning from Natural Language Feedback

arXiv: https://arxiv.org/abs/2602.16066 · HTML: https://mlsanity.com/paper/2602.16066/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 35 references that are in the map.
- First posted on arXiv 17 Feb 2026.

## Builds on (most cited first, 23 of 23)

- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [LiveCodeBench: Holistic and Contamination Free Evaluation of Large Language Models for Code](https://mlsanity.com/paper/2403.07974/) (2024)
- [On First-Order Meta-Learning Algorithms](https://mlsanity.com/paper/1803.02999/) (2018)
- [On-Policy Distillation of Language Models: Learning from Self-Generated Mistakes](https://mlsanity.com/paper/2306.13649/) (2023)
- [A Prompt Pattern Catalog to Enhance Prompt Engineering with ChatGPT](https://mlsanity.com/paper/2302.11382/) (2023)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Bilevel Programming for Hyperparameter Optimization and Meta-Learning](https://mlsanity.com/paper/1806.04910/) (2018)
- [Learning to reinforcement learn](https://mlsanity.com/paper/1611.05763/) (2016)
- [Omni-MATH: A Universal Olympiad Level Mathematic Benchmark For Large Language Models](https://mlsanity.com/paper/2410.07985/) (2024)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [The Primacy Bias in Deep Reinforcement Learning](https://mlsanity.com/paper/2205.07802/) (2022)
- [Understanding plasticity in neural networks](https://mlsanity.com/paper/2303.01486/) (2023)
- [Open Problems in Cooperative AI](https://mlsanity.com/paper/2012.08630/) (2020)
- [BIG-Bench Extra Hard](https://mlsanity.com/paper/2502.19187/) (2025)
- [CodeElo: Benchmarking Competition-level Code Generation of LLMs with Human-comparable Elo Ratings](https://mlsanity.com/paper/2501.01257/) (2025)
- [Replay-Guided Adversarial Environment Design](https://mlsanity.com/paper/2110.02439/) (2021)
- [Generalized Inner Loop Meta-Learning](https://mlsanity.com/paper/1910.01727/) (2019)
- [An Approach to Technical AGI Safety and Security](https://mlsanity.com/paper/2504.01849/) (2025)
- [Emergent Social Learning via Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2010.00581/) (2020)
- [Better than Your Teacher: LLM Agents that learn from Privileged AI Feedback](https://mlsanity.com/paper/2410.05434/) (2024)
- [Social Learning: Towards Collaborative Learning with Large Language Models](https://mlsanity.com/paper/2312.11441/) (2023)
- [Boundless Socratic Learning with Language Games](https://mlsanity.com/paper/2411.16905/) (2024)
- [HARDMath2: A Benchmark for Applied Mathematics Built by Students as Part of a Graduate Class](https://mlsanity.com/paper/2505.11774/) (2025)

## Built on by (most cited first, 5 of 5)

- [What Drives Interactive Improvement from Feedback?](https://mlsanity.com/paper/2606.30774/) (2026)
- [Test-Time Scaling via Error Localization](https://mlsanity.com/paper/2607.21453/) (2026)
- [Pigeonholing: how bad prompts hurt models, causing collapse and mistakes](https://mlsanity.com/paper/2606.24267/) (2026)
- [The Rise of Verbal Reinforcement Learning](https://mlsanity.com/paper/2609.01597/) (2026)
- [From Static Policies to Adaptive Priors in Offline Reinforcement Learning](https://mlsanity.com/paper/2609.35880/) (2026)

## Abstract (arXiv)

Adapting one's thought process based on corrective feedback is an essential ability in human learning, particularly in collaborative settings. In contrast, the current large language model training paradigm relies heavily on modeling vast, static corpora. While effective for knowledge acquisition, it overlooks the interactive feedback loops essential for models to adapt dynamically to their context. In this work, we propose a framework that treats this interactive in-context learning ability not as an emergent property, but as a distinct, trainable skill. We introduce a scalable method that transforms single-turn verifiable tasks into multi-turn didactic interactions driven by information asymmetry. We first show that current flagship models struggle to integrate corrective feedback on hard reasoning tasks. We then demonstrate that models trained with our approach dramatically improve the ability to interactively learn from language feedback. More specifically, the multi-turn performance of a smaller model nearly reaches that of a model an order of magnitude larger. We also observe robust out-of-distribution generalization: interactive training on math problems transfers to diverse domains like coding, puzzles and maze navigation. Our qualitative analysis suggests that this improvement is due to an enhanced in-context plasticity. Finally, we show that this paradigm offers a unified path to self-improvement. By training the model to predict the teacher's critiques, effectively modeling the feedback environment, we convert this external signal into an internal capability, allowing the model to self-correct even without a teacher.
