# MARVL: Multi-Stage Guidance for Robotic Manipulation via Vision-Language Models

arXiv: https://arxiv.org/abs/2602.15872 · HTML: https://mlsanity.com/paper/2602.15872/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 21 of its 52 references that are in the map.
- First posted on arXiv 28 Jan 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 21 of 21)

- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Deep Reinforcement Learning: An Overview](https://mlsanity.com/paper/1701.07274/) (2017)
- [Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning](https://mlsanity.com/paper/2310.12921/) (2023)
- [RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback](https://mlsanity.com/paper/2402.03681/) (2024)
- [Vision-Language Models as Success Detectors](https://mlsanity.com/paper/2303.07280/) (2023)
- [Vision-Language Models as a Source of Rewards](https://mlsanity.com/paper/2312.09187/) (2023)
- [panda-gym: Open-source goal-conditioned environments for robotic learning](https://mlsanity.com/paper/2106.13687/) (2021)
- [RoboReward: General-Purpose Vision-Language Reward Models for Robotics](https://mlsanity.com/paper/2601.00675/) (2026)
- [Language Reward Modulation for Pretraining Reinforcement Learning](https://mlsanity.com/paper/2308.12270/) (2023)
- [Vision-Language Models Provide Promptable Representations for Reinforcement Learning](https://mlsanity.com/paper/2402.02651/) (2024)
- [Code as Reward: Empowering Reinforcement Learning with VLMs](https://mlsanity.com/paper/2402.04764/) (2024)
- [Reward Models in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2506.15421/) (2025)
- [Real-World Offline Reinforcement Learning from Vision Language Model Feedback](https://mlsanity.com/paper/2411.05273/) (2024)
- [RoboUniView: Visual-Language Model with Unified View Representation for Robotic Manipulation](https://mlsanity.com/paper/2406.18977/) (2024)
- [LiFT: Unsupervised Reinforcement Learning with Foundation Models as Teachers](https://mlsanity.com/paper/2312.08958/) (2023)
- [Can Agents Run Relay Race with Strangers? Generalization of RL to Out-of-Distribution Trajectories](https://mlsanity.com/paper/2304.13424/) (2023)
- [CLIP-Motion: Learning Reward Functions for Robotic Actions Using Consecutive Observations](https://mlsanity.com/paper/2311.03485/) (2023)
- [The Dark Side of Rich Rewards: Understanding and Mitigating Noise in VLM Rewards](https://mlsanity.com/paper/2409.15922/) (2024)
- [FoMo Rewards: Can we cast foundation models as reward functions?](https://mlsanity.com/paper/2312.03881/) (2023)

## Built on by (most cited first, 2 of 2)

- [GUI Agents with Reinforcement Learning: Toward Digital Inhabitants](https://mlsanity.com/paper/2604.27955/) (2026)
- [CounterAlign: Counterfactual Supervision for Vision-Language-Action Models](https://mlsanity.com/paper/2608.21740/) (2026)

## Abstract (arXiv)

Designing dense reward functions is pivotal for efficient robotic Reinforcement Learning (RL). However, most dense rewards rely on manual engineering, which fundamentally limits the scalability and automation of reinforcement learning. While Vision-Language Models (VLMs) offer a promising path to reward design, naive VLM rewards often misalign with task progress, struggle with spatial grounding, and show limited understanding of task semantics. To address these issues, we propose MARVL-Multi-stAge guidance for Robotic manipulation via Vision-Language models. MARVL fine-tunes a VLM for spatial and semantic consistency and decomposes tasks into multi-stage subtasks with task direction projection for trajectory sensitivity. Empirically, MARVL significantly outperforms existing VLM-reward methods on the Meta-World benchmark, demonstrating superior sample efficiency and robustness on sparse-reward manipulation tasks.
