# Memes-as-Replies: Can Models Select Humorous Manga Panel Responses?

arXiv: https://arxiv.org/abs/2602.15842 · HTML: https://mlsanity.com/paper/2602.15842/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 39 references that are in the map.
- First posted on arXiv 21 Jan 2026.

## Builds on (most cited first, 18 of 18)

- [Lost in the Middle: How Language Models Use Long Contexts](https://mlsanity.com/paper/2307.03172/) (2023)
- [The Hateful Memes Challenge: Detecting Hate Speech in Multimodal Memes](https://mlsanity.com/paper/2005.04790/) (2020)
- [Leveraging Large Language Models for Multiple Choice Question Answering](https://mlsanity.com/paper/2210.12353/) (2022)
- [LooGLE: Can Long-Context Language Models Understand Long Contexts?](https://mlsanity.com/paper/2311.04939/) (2023)
- [SemEval-2020 Task 8: Memotion Analysis -- The Visuo-Lingual Metaphor!](https://mlsanity.com/paper/2008.03781/) (2020)
- [Detecting Harmful Memes and Their Targets](https://mlsanity.com/paper/2110.00413/) (2021)
- [Detecting and Understanding Harmful Memes: A Survey](https://mlsanity.com/paper/2205.04274/) (2022)
- [Let's Think Outside the Box: Exploring Leap-of-Thought in Large Language Models with Creative Humor Generation](https://mlsanity.com/paper/2312.02439/) (2023)
- [MemeCap: A Dataset for Captioning and Interpreting Memes](https://mlsanity.com/paper/2305.13703/) (2023)
- [MemeCLIP: Leveraging CLIP Representations for Multimodal Meme Classification](https://mlsanity.com/paper/2409.14703/) (2024)
- [Humor in AI: Massive Scale Crowd-Sourced Preferences and Benchmarks for Cartoon Captioning](https://mlsanity.com/paper/2406.10522/) (2024)
- [What do you MEME? Generating Explanations for Visual Semantic Role Labelling in Memes](https://mlsanity.com/paper/2212.00715/) (2022)
- [Spice up Your Chat: The Intentions and Sentiment Effects of Using Emoji](https://mlsanity.com/paper/1703.02860/) (2017)
- [Towards Expressive Communication with Internet Memes: A New Multimodal Conversation Dataset and Benchmark](https://mlsanity.com/paper/2109.01839/) (2021)
- [One Does Not Simply Meme Alone: Evaluating Co-Creativity Between LLMs and Humans in the Generation of Humor](https://mlsanity.com/paper/2501.11433/) (2025)
- [MemeCraft: Contextual and Stance-Driven Multimodal Meme Generation](https://mlsanity.com/paper/2403.14652/) (2024)
- [Who's Laughing Now? An Overview of Computational Humour Generation and Explanation](https://mlsanity.com/paper/2509.21175/) (2025)
- [An animated picture says at least a thousand words: Selecting Gif-based Replies in Multimodal Dialog](https://mlsanity.com/paper/2109.12212/) (2021)

## Abstract (arXiv)

Memes are a popular element of modern web communication, used not only as static artifacts but also as interactive replies within conversations. While computational research has focused on analyzing the intrinsic properties of memes, the dynamic and contextual use of memes to create humor remains an understudied area of web science. To address this gap, we introduce the Meme Reply Selection task and present MaMe-Re (Manga Meme Reply Benchmark), a benchmark of 100,000 human-annotated pairs (500,000 total annotations from 2,325 unique annotators) consisting of openly licensed Japanese manga panels and social media posts. Our analysis reveals three key insights: (1) large language models (LLMs) show preliminary evidence of capturing complex social cues such as exaggeration, moving beyond surface-level semantic matching; (2) the inclusion of visual information does not improve performance, revealing a gap between understanding visual content and effectively using it for contextual humor; (3) while LLMs can match human judgments in controlled settings, they struggle to distinguish subtle differences in wit among semantically similar candidates. These findings suggest that selecting contextually humorous replies remains an open challenge for current models.
