# A Scalable Curiosity-Driven Game-Theoretic Framework for Long-Tail Multi-Label Learning in Data Mining

arXiv: https://arxiv.org/abs/2602.15330 · HTML: https://mlsanity.com/paper/2602.15330/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 71 references that are in the map.
- First posted on arXiv 17 Feb 2026.

## Builds on (most cited first, 30 of 30)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Learning Imbalanced Datasets with Label-Distribution-Aware Margin Loss](https://mlsanity.com/paper/1906.07413/) (2019)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Asymmetric Loss For Multi-Label Classification](https://mlsanity.com/paper/2009.14119/) (2020)
- [Multi-Label Image Recognition with Graph Convolutional Networks](https://mlsanity.com/paper/1904.03582/) (2019)
- [Cost-Effective Active Learning for Deep Image Classification](https://mlsanity.com/paper/1701.03551/) (2017)
- [General Multi-label Image Classification with Transformers](https://mlsanity.com/paper/2011.14027/) (2020)
- [SGM: Sequence Generation Model for Multi-label Classification](https://mlsanity.com/paper/1806.04822/) (2018)
- [Follow-Your-Motion: Video Motion Transfer via Efficient Spatial-Temporal Decoupled Finetuning](https://mlsanity.com/paper/2506.05207/) (2025)
- [ML-Decoder: Scalable and Versatile Classification Head](https://mlsanity.com/paper/2111.12933/) (2021)
- [Fast Multi-Resolution Transformer Fine-tuning for Extreme Multi-label Text Classification](https://mlsanity.com/paper/2110.00685/) (2021)
- [CF-VLM:CounterFactual Vision-Language Fine-tuning](https://mlsanity.com/paper/2506.17267/) (2025)
- [GAM-Agent: Game-Theoretic and Uncertainty-Aware Collaboration for Complex Visual Reasoning](https://mlsanity.com/paper/2505.23399/) (2025)
- [Solving Inefficiency of Self-supervised Representation Learning](https://mlsanity.com/paper/2104.08760/) (2021)
- [Balancing Methods for Multi-label Text Classification with Long-Tailed Class Distribution](https://mlsanity.com/paper/2109.04712/) (2021)
- [MAT-Agent: Adaptive Multi-Agent Training Optimization](https://mlsanity.com/paper/2510.17845/) (2025)
- [DrDiff: Dynamic Routing Diffusion with Hierarchical Attention for Breaking the Efficiency-Quality Trade-off](https://mlsanity.com/paper/2509.02785/) (2025)
- [DepthSSC: Monocular 3D Semantic Scene Completion via Depth-Spatial Alignment and Voxel Adaptation](https://mlsanity.com/paper/2311.17084/) (2023)
- [TCGL: Temporal Contrastive Graph for Self-supervised Video Representation Learning](https://mlsanity.com/paper/2112.03587/) (2021)
- [ContextFlow: Training-Free Video Object Editing via Adaptive Context Enrichment](https://mlsanity.com/paper/2509.17818/) (2025)
- [Classifier Chains: A Review and Perspectives](https://mlsanity.com/paper/1912.13405/) (2019)
- [Top-Down Semantic Refinement for Image Captioning](https://mlsanity.com/paper/2510.22391/) (2025)
- [LLM-CAS: Dynamic Neuron Perturbation for Real-Time Hallucination Correction](https://mlsanity.com/paper/2512.18623/) (2025)
- [Surrogate regret bounds for generalized classification performance metrics](https://mlsanity.com/paper/1504.07272/) (2015)
- [Cost-Effective Communication: An Auction-based Method for Language Agent Interaction](https://mlsanity.com/paper/2511.13193/) (2025)
- [Toward Robustness in Multi-label Classification: A Data Augmentation Strategy against Imbalance and Noise](https://mlsanity.com/paper/2312.07087/) (2023)
- [Interaction Matching for Long-Tail Multi-Label Classification](https://mlsanity.com/paper/2005.08805/) (2020)
- [Rational ANOVA Networks](https://mlsanity.com/paper/2602.04006/) (2026)
- [LabelCoRank: Revolutionizing Long Tail Multi-Label Classification with Co-Occurrence Reranking](https://mlsanity.com/paper/2503.07968/) (2025)

## Abstract (arXiv)

The long-tail distribution, where a few head labels dominate while rare tail labels abound, poses a persistent challenge for large-scale Multi-Label Classification (MLC) in real-world data mining applications. Existing resampling and reweighting strategies often disrupt inter-label dependencies or require brittle hyperparameter tuning, especially as the label space expands to tens of thousands of labels. To address this issue, we propose Curiosity-Driven Game-Theoretic Multi-Label Learning (CD-GTMLL), a scalable cooperative framework that recasts long-tail MLC as a multi-player game - each sub-predictor ("player") specializes in a partition of the label space, collaborating to maximize global accuracy while pursuing intrinsic curiosity rewards based on tail label rarity and inter-player disagreement. This mechanism adaptively injects learning signals into under-represented tail labels without manual balancing or tuning. We further provide a theoretical analysis showing that our CD-GTMLL converges to a tail-aware equilibrium and formally links the optimization dynamics to improvements in the Rare-F1 metric. Extensive experiments across 7 benchmarks, including extreme multi-label classification datasets with 30,000+ labels, demonstrate that CD-GTMLL consistently surpasses state-of-the-art methods, with gains up to +1.6% P@3 on Wiki10-31K. Ablation studies further confirm the contributions of both game-theoretic cooperation and curiosity-driven exploration to robust tail performance. By integrating game theory with curiosity mechanisms, CD-GTMLL not only enhances model efficiency in resource-constrained environments but also paves the way for more adaptive learning in imbalanced data scenarios across industries like e-commerce and healthcare.
