# When Remembering and Planning are Worth it: Navigating under Change

arXiv: https://arxiv.org/abs/2602.15274 · HTML: https://mlsanity.com/paper/2602.15274/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 9 of its 64 references that are in the map.
- First posted on arXiv 17 Feb 2026.

## Builds on (most cited first, 9 of 9)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Continual Lifelong Learning with Neural Networks: A Review](https://mlsanity.com/paper/1802.07569/) (2018)
- [Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age](https://mlsanity.com/paper/1606.05830/) (2016)
- [Evaluating the World Model Implicit in a Generative Model](https://mlsanity.com/paper/2406.03689/) (2024)
- [Unsupervised Predictive Memory in a Goal-Directed Agent](https://mlsanity.com/paper/1803.10760/) (2018)
- [Map Induction: Compositional spatial submap learning for efficient exploration in novel environments](https://mlsanity.com/paper/2110.12301/) (2021)
- [The Barbados 2018 List of Open Issues in Continual Learning](https://mlsanity.com/paper/1811.07004/) (2018)
- [Tracking Changing Probabilities via Dynamic Learners](https://mlsanity.com/paper/2402.10142/) (2024)

## Abstract (arXiv)

We explore how different types and uses of memory can aid spatial navigation in changing uncertain environments. In the simple foraging task we study, every day, our agent has to find its way from its home, through barriers, to food. Moreover, the world is non-stationary: from day to day, the location of the barriers and food may change, and the agent's sensing such as its location information is uncertain and very limited. Any model construction, such as a map, and use, such as planning, needs to be robust against these challenges, and if any learning is to be useful, it needs to be adequately fast. We look at a range of strategies, from simple to sophisticated, with various uses of memory and learning. We find that an architecture that can incorporate multiple strategies is required to handle (sub)tasks of a different nature, in particular for exploration and search, when food location is not known, and for planning a good path to a remembered (likely) food location. An agent that utilizes non-stationary probability learning techniques to keep updating its (episodic) memories and that uses those memories to build maps and plan on the fly (imperfect maps, i.e. noisy and limited to the agent's experience) can be increasingly and substantially more efficient than the simpler (minimal-memory) agents, as the task difficulties such as distance to goal are raised, as long as the uncertainty, from localization and change, is not too large.
