# BindCLIP: A Unified Contrastive-Generative Representation Learning Framework for Virtual Screening

arXiv: https://arxiv.org/abs/2602.15236 · HTML: https://mlsanity.com/paper/2602.15236/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 75 references that are in the map.
- First posted on arXiv 16 Feb 2026.

## Builds on (most cited first, 17 of 17)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Argmax Flows and Multinomial Diffusion: Learning Categorical Distributions](https://mlsanity.com/paper/2102.05379/) (2021)
- [DenseCLIP: Language-Guided Dense Prediction with Context-Aware Prompting](https://mlsanity.com/paper/2112.01518/) (2021)
- [Emergent Correspondence from Image Diffusion](https://mlsanity.com/paper/2306.03881/) (2023)
- [Diffusion Hyperfeatures: Searching Through Time and Space for Semantic Correspondence](https://mlsanity.com/paper/2305.14334/) (2023)
- [3D Equivariant Diffusion for Target-Aware Molecule Generation and Affinity Prediction](https://mlsanity.com/paper/2303.03543/) (2023)
- [DeepDTA: Deep Drug-Target Binding Affinity Prediction](https://mlsanity.com/paper/1801.10193/) (2018)
- [FG-CLIP: Fine-Grained Visual and Textual Alignment](https://mlsanity.com/paper/2505.05071/) (2025)
- [SODA: Bottleneck Diffusion Models for Representation Learning](https://mlsanity.com/paper/2311.17901/) (2023)
- [Diffusion Models and Representation Learning: A Survey](https://mlsanity.com/paper/2407.00783/) (2024)
- [DrugCLIP: Contrastive Protein-Molecule Representation Learning for Virtual Screening](https://mlsanity.com/paper/2310.06367/) (2023)
- [Learning Data Representations with Joint Diffusion Models](https://mlsanity.com/paper/2301.13622/) (2023)
- [ADDP: Learning General Representations for Image Recognition and Generation with Alternating Denoising Diffusion Process](https://mlsanity.com/paper/2306.05423/) (2023)
- [DetailCLIP: Detail-Oriented CLIP for Fine-Grained Tasks](https://mlsanity.com/paper/2409.06809/) (2024)
- [CLIP Under the Microscope: A Fine-Grained Analysis of Multi-Object Representation](https://mlsanity.com/paper/2502.19842/) (2025)
- [S2Drug: Bridging Protein Sequence and 3D Structure in Contrastive Representation Learning for Virtual Screening](https://mlsanity.com/paper/2511.07006/) (2025)

## Built on by (most cited first, 2 of 2)

- [Site4Drug: Predicting Drug-Binding Target Sites with an AI Agent](https://mlsanity.com/paper/2606.01816/) (2026)
- [PETA:Parameter-Efficient Test-Time Adaptation for Virtual Screening](https://mlsanity.com/paper/2608.19906/) (2026)

## Abstract (arXiv)

Virtual screening aims to efficiently identify active ligands from massive chemical libraries for a given target pocket. Recent CLIP-style models such as DrugCLIP enable scalable virtual screening by embedding pockets and ligands into a shared space. However, our analyses indicate that such representations can be insensitive to fine-grained binding interactions and may rely on shortcut correlations in training data, limiting their ability to rank ligands by true binding compatibility. To address these issues, we propose BindCLIP, a unified contrastive-generative representation learning framework for virtual screening. BindCLIP jointly trains pocket and ligand encoders using CLIP-style contrastive learning together with a pocket-conditioned diffusion objective for binding pose generation, so that pose-level supervision directly shapes the retrieval embedding space toward interaction-relevant features. To further mitigate shortcut reliance, we introduce hard-negative augmentation and a ligand-ligand anchoring regularizer that prevents representation collapse. Experiments on two public benchmarks demonstrate consistent improvements over strong baselines. BindCLIP achieves substantial gains on challenging out-of-distribution virtual screening and improves ligand-analogue ranking on the FEP+ benchmark. Together, these results indicate that integrating generative, pose-level supervision with contrastive learning yields more interaction-aware embeddings and improves generalization in realistic screening settings, bringing virtual screening closer to real-world applicability.
