# Time-Archival Camera Virtualization for Sports and Visual Performances

arXiv: https://arxiv.org/abs/2602.15181 · HTML: https://mlsanity.com/paper/2602.15181/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 49 references that are in the map.
- First posted on arXiv 16 Feb 2026.

## Builds on (most cited first, 30 of 39)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [Segment Anything in High Quality](https://mlsanity.com/paper/2306.01567/) (2023)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [Mixture of Volumetric Primitives for Efficient Neural Rendering](https://mlsanity.com/paper/2103.01954/) (2021)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [Deferred Neural Rendering: Image Synthesis using Neural Textures](https://mlsanity.com/paper/1904.12356/) (2019)
- [DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks](https://mlsanity.com/paper/2103.03231/) (2021)
- [3D Gaussian Splatting as Markov Chain Monte Carlo](https://mlsanity.com/paper/2404.09591/) (2024)
- [HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields](https://mlsanity.com/paper/2106.13228/) (2021)
- [Monocular Dynamic View Synthesis: A Reality Check](https://mlsanity.com/paper/2210.13445/) (2022)
- [Neural Volumes: Learning Dynamic Renderable Volumes from Images](https://mlsanity.com/paper/1906.07751/) (2019)
- [HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion](https://mlsanity.com/paper/2305.06356/) (2023)
- [NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields](https://mlsanity.com/paper/2210.15947/) (2022)
- [DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting](https://mlsanity.com/paper/2312.00112/) (2023)
- [Streaming Radiance Fields for 3D Video Synthesis](https://mlsanity.com/paper/2210.14831/) (2022)
- [3D Gaussian as a New Era: A Survey](https://mlsanity.com/paper/2402.07181/) (2024)
- [R2L: Distilling Neural Radiance Field to Neural Light Field for Efficient Novel View Synthesis](https://mlsanity.com/paper/2203.17261/) (2022)
- [MatryODShka: Real-time 6DoF Video View Synthesis using Multi-Sphere Images](https://mlsanity.com/paper/2008.06534/) (2020)
- [Crowdsampling the Plenoptic Function](https://mlsanity.com/paper/2007.15194/) (2020)
- [Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes](https://mlsanity.com/paper/2310.08585/) (2023)
- [Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstruction](https://mlsanity.com/paper/2310.17527/) (2023)
- [Learning to Factorize and Relight a City](https://mlsanity.com/paper/2008.02796/) (2020)
- [X-Fields: Implicit Neural View-, Light- and Time-Image Interpolation](https://mlsanity.com/paper/2010.00450/) (2020)
- [QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos](https://mlsanity.com/paper/2412.04469/) (2024)

## Built on by (most cited first, 1 of 1)

- [3D Gaussian Splatting for Efficient Retrospective Dynamic Scene Novel View Synthesis with a Standardized Benchmark](https://mlsanity.com/paper/2605.12437/) (2026)

## Abstract (arXiv)

Camera virtualization -- an emerging solution to novel view synthesis -- holds transformative potential for visual entertainment, live performances, and sports broadcasting by enabling the generation of photorealistic images from novel viewpoints using images from a limited set of calibrated multiple static physical cameras. Despite recent advances, achieving spatially and temporally coherent and photorealistic rendering of dynamic scenes with efficient time-archival capabilities, particularly in fast-paced sports and stage performances, remains challenging for existing approaches. Recent methods based on 3D Gaussian Splatting (3DGS) for dynamic scenes could offer real-time view-synthesis results. Yet, they are hindered by their dependence on accurate 3D point clouds from the structure-from-motion method and their inability to handle large, non-rigid, rapid motions of different subjects (e.g., flips, jumps, articulations, sudden player-to-player transitions). Moreover, independent motions of multiple subjects can break the Gaussian-tracking assumptions commonly used in 4DGS, ST-GS, and other dynamic splatting variants. This paper advocates reconsidering a neural volume rendering formulation for camera virtualization and efficient time-archival capabilities, making it useful for sports broadcasting and related applications. By modeling a dynamic scene as rigid transformations across multiple synchronized camera views at a given time, our method performs neural representation learning, providing enhanced visual rendering quality at test time. A key contribution of our approach is its support for time-archival, i.e., users can revisit any past temporal instance of a dynamic scene and can perform novel view synthesis, enabling retrospective rendering for replay, analysis, and archival of live events, a functionality absent in existing neural rendering approaches and novel view synthesis...
