# KernelBlaster: Continual Cross-Task CUDA Optimization via Memory-Augmented In-Context Reinforcement Learning

arXiv: https://arxiv.org/abs/2602.14293 · HTML: https://mlsanity.com/paper/2602.14293/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use.
- Builds on 15 of its 33 references that are in the map.
- First posted on arXiv 15 Feb 2026.

## Placed in

- LLM agents and tool use / [Software engineering coding agents](https://mlsanity.com/agents/software-engineering-coding-agents/)
- Deep reinforcement learning methods / [RL training of language and agent models](https://mlsanity.com/deeprl/rl-training-of-language-and-agent-models/)

## Builds on (most cited first, 15 of 15)

- [FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioning](https://mlsanity.com/paper/2307.08691/) (2023)
- [AlphaEvolve: A coding agent for scientific and algorithmic discovery](https://mlsanity.com/paper/2506.13131/) (2025)
- [GEPA: Reflective Prompt Evolution Can Outperform Reinforcement Learning](https://mlsanity.com/paper/2507.19457/) (2025)
- [FlashAttention-3: Fast and Accurate Attention with Asynchrony and Low-precision](https://mlsanity.com/paper/2407.08608/) (2024)
- [Optimizing Instructions and Demonstrations for Multi-Stage Language Model Programs](https://mlsanity.com/paper/2406.11695/) (2024)
- [TextGrad: Automatic "Differentiation" via Text](https://mlsanity.com/paper/2406.07496/) (2024)
- [KernelBench: Can LLMs Write Efficient GPU Kernels?](https://mlsanity.com/paper/2502.10517/) (2025)
- [Compute Trends Across Three Eras of Machine Learning](https://mlsanity.com/paper/2202.05924/) (2022)
- [CUDA-L1: Improving CUDA Optimization via Contrastive Reinforcement Learning](https://mlsanity.com/paper/2507.14111/) (2025)
- [CudaForge: An Agent Framework with Hardware Feedback for CUDA Kernel Optimization](https://mlsanity.com/paper/2511.01884/) (2025)
- [CUDA-LLM: LLMs Can Write Efficient CUDA Kernels](https://mlsanity.com/paper/2506.09092/) (2025)
- [Large Language Models can Implement Policy Iteration](https://mlsanity.com/paper/2210.03821/) (2022)
- [LLM-Vectorizer: LLM-based Verified Loop Vectorizer](https://mlsanity.com/paper/2406.04693/) (2024)
- [Sparse Autoencoders Reveal Temporal Difference Learning in Large Language Models](https://mlsanity.com/paper/2410.01280/) (2024)
- [Pie: A Programmable Serving System for Emerging LLM Applications](https://mlsanity.com/paper/2510.24051/) (2025)

## Built on by (most cited first, 12 of 12)

- [Improving Efficiency of GPU Kernel Optimization Agents using a Domain-Specific Language and Speed-of-Light Guidance](https://mlsanity.com/paper/2603.29010/) (2026)
- [CAKE: Compiler-Agent Co-Design for Frontier Kernel Evolution](https://mlsanity.com/paper/2608.12629/) (2026)
- [Optimizing CUDA like a Human: Micro-Profiling Tools as Expert Surrogates for LLM-Based GPU Kernel Optimization](https://mlsanity.com/paper/2606.26453/) (2026)
- [HTAM: Hierarchical Transition-Attended Memory for Operator Optimization](https://mlsanity.com/paper/2605.29734/) (2026)
- [MusaCoder: Native GPU Kernel Generation with Full-Stack Training on Moore Threads GPU](https://mlsanity.com/paper/2606.04847/) (2026)
- [Hawk: Harnessing Hardware-Aware Knowledge for High-Performance NPU Kernel Generation](https://mlsanity.com/paper/2607.01590/) (2026)
- [Ave: Guiding Agentic GPU Optimization Using Data-Flow Invariants](https://mlsanity.com/paper/2604.18616/) (2026)
- [Learning When to Optimize: Verified Optimization Skills from Expert GPU-Kernel Lineages](https://mlsanity.com/paper/2605.28213/) (2026)
- [KForge: LLM-Driven Cross-Platform Kernel Generation for AI Accelerators](https://mlsanity.com/paper/2606.02963/) (2026)
- [KernelBrain: Coarse-to-Fine, Budget-Aware Search for Agentic GPU Kernel Optimization](https://mlsanity.com/paper/2608.02611/) (2026)
- [LLM4LLM: Bridging Kernel Benchmarks and Real Deployment via Closed-Loop Agentic Optimization](https://mlsanity.com/paper/2608.21836/) (2026)
- [MetaKernelBench: Measuring GPU Kernel Knowledge Transfer Beyond Code](https://mlsanity.com/paper/2610.05014/) (2026)

## Abstract (arXiv)

Optimizing CUDA code across multiple generations of GPU architectures is challenging, as achieving peak performance requires an extensive exploration of an increasingly complex, hardware-specific optimization space. Traditional compilers are constrained by fixed heuristics, whereas finetuning Large Language Models (LLMs) can be expensive. However, agentic workflows for CUDA code optimization have limited ability to aggregate knowledge from prior exploration, leading to biased sampling and suboptimal solutions. We propose KernelBlaster, a Memory-Augmented In-context Reinforcement Learning (MAIC-RL) framework designed to improve CUDA optimization search capabilities of LLM-based GPU coding agents. KernelBlaster enables agents to learn from experience and make systematically informed decisions on future tasks by accumulating knowledge into a retrievable Persistent CUDA Knowledge Base. We propose a novel profile-guided, textual-gradient-based agentic flow for CUDA generation and optimization to achieve high performance across generations of GPU architectures. KernelBlaster guides LLM agents to systematically explore high-potential optimization strategies beyond naive rewrites. Compared to the PyTorch baseline, our method achieves geometric mean speedups of 1.43x, 2.50x, and 1.50x on KernelBench Levels 1, 2, and 3, respectively. We release KernelBlaster as an open-source agentic framework, accompanied by a test harness, verification components, and a reproducible evaluation pipeline.
