# Mean Flow Policy with Instantaneous Velocity Constraint for One-step Action Generation

arXiv: https://arxiv.org/abs/2602.13810 · HTML: https://mlsanity.com/paper/2602.13810/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in RL with diffusion and flow models, one of 15 directions in Deep reinforcement learning methods.
- Builds on 38 of its 45 references that are in the map.
- First posted on arXiv 14 Feb 2026.

## Placed in

- Deep reinforcement learning methods / [RL with diffusion and flow models](https://mlsanity.com/deeprl/rl-with-diffusion-and-flow-models/)

## Builds on (most cited first, 30 of 38)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [MOPO: Model-based Offline Policy Optimization](https://mlsanity.com/paper/2005.13239/) (2020)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Mean Flows for One-step Generative Modeling](https://mlsanity.com/paper/2505.13447/) (2025)
- [Improved Techniques for Training Consistency Models](https://mlsanity.com/paper/2310.14189/) (2023)
- [One Step Diffusion via Shortcut Models](https://mlsanity.com/paper/2410.12557/) (2024)
- [Flow Matching Guide and Code](https://mlsanity.com/paper/2412.06264/) (2024)
- [Simplifying, Stabilizing and Scaling Continuous-Time Consistency Models](https://mlsanity.com/paper/2410.11081/) (2024)
- [Offline-to-Online Reinforcement Learning via Balanced Replay and Pessimistic Q-Ensemble](https://mlsanity.com/paper/2107.00591/) (2021)
- [Flow Q-Learning](https://mlsanity.com/paper/2502.02538/) (2025)
- [RoboAgent: Generalization and Efficiency in Robot Manipulation via Semantic Augmentations and Action Chunking](https://mlsanity.com/paper/2309.01918/) (2023)
- [Consistency Models Made Easy](https://mlsanity.com/paper/2406.14548/) (2024)
- [Revisiting the Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2305.09836/) (2023)
- [OptiDICE: Offline Policy Optimization via Stationary Distribution Correction Estimation](https://mlsanity.com/paper/2106.10783/) (2021)
- [Extreme Q-Learning: MaxEnt RL without Entropy](https://mlsanity.com/paper/2301.02328/) (2023)
- [EMaQ: Expected-Max Q-Learning Operator for Simple Yet Effective Offline and Online RL](https://mlsanity.com/paper/2007.11091/) (2020)
- [Policy Representation via Diffusion Probability Model for Reinforcement Learning](https://mlsanity.com/paper/2305.13122/) (2023)
- [Diffusion-based Reinforcement Learning via Q-weighted Variational Policy Optimization](https://mlsanity.com/paper/2405.16173/) (2024)
- [Reinforcement Learning with Action Chunking](https://mlsanity.com/paper/2507.07969/) (2025)

## Built on by (most cited first, 9 of 9)

- [Drift-Based Policy Optimization: Native One-Step Policy Learning for Online Robot Control](https://mlsanity.com/paper/2604.03540/) (2026)
- [Scalable Maximum Entropy Reinforcement Learning for Diffusion Policies via Adjoint Matching](https://mlsanity.com/paper/2606.22630/) (2026)
- [DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executors](https://mlsanity.com/paper/2604.25050/) (2026)
- [Drifting Field Policy: A One-Step Generative Policy via Wasserstein Gradient Flow](https://mlsanity.com/paper/2605.07727/) (2026)
- [Score-Based One-step MeanFlow Policy Optimization](https://mlsanity.com/paper/2605.23365/) (2026)
- [Aligning Flow Map Policies with Optimal Q-Guidance](https://mlsanity.com/paper/2605.12416/) (2026)
- [High-Fidelity One-Step Generative Visuomotor Policy via Recursive Correction, Frequency Consistency, and Contrastive Flow Matching](https://mlsanity.com/paper/2607.03865/) (2026)
- [Kinematic MeanFlow: One-Step Action Generation Policy for Robotic Foundation Models](https://mlsanity.com/paper/2610.00864/) (2026)
- [Flowing Faster to Coordinate: One-Step Online Multi-Agent Flow Policies](https://mlsanity.com/paper/2610.01882/) (2026)

## Abstract (arXiv)

Learning expressive and efficient policy functions is a promising direction in reinforcement learning (RL). While flow-based policies have recently proven effective in modeling complex action distributions with a fast deterministic sampling process, they still face a trade-off between expressiveness and computational burden, which is typically controlled by the number of flow steps. In this work, we propose mean velocity policy (MVP), a new generative policy function that models the mean velocity field to achieve the fastest one-step action generation. To ensure its high expressiveness, an instantaneous velocity constraint (IVC) is introduced on the mean velocity field during training. We theoretically prove that this design explicitly serves as a crucial boundary condition, thereby improving learning accuracy and enhancing policy expressiveness. Empirically, our MVP achieves state-of-the-art success rates across several challenging robotic manipulation tasks from Robomimic and OGBench. It also delivers substantial improvements in training and inference speed over existing flow-based policy baselines.
