# Joint Orientation and Weight Optimization for Robust Watertight Surface Reconstruction via Dirichlet-Regularized Winding Fields

arXiv: https://arxiv.org/abs/2602.13801 · HTML: https://mlsanity.com/paper/2602.13801/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 47 references that are in the map.
- First posted on arXiv 14 Feb 2026.

## Builds on (most cited first, 21 of 21)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generation](https://mlsanity.com/paper/2301.07525/) (2023)
- [Neural-Pull: Learning Signed Distance Functions from Point Clouds by Learning to Pull Space onto Surfaces](https://mlsanity.com/paper/2011.13495/) (2020)
- [PointCleanNet: Learning to Denoise and Remove Outliers from Dense Point Clouds](https://mlsanity.com/paper/1901.01060/) (2019)
- [Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field](https://mlsanity.com/paper/2304.11605/) (2023)
- [Neural-Singular-Hessian: Implicit Neural Representation of Unoriented Point Clouds by Enforcing Singular Hessian](https://mlsanity.com/paper/2309.01793/) (2023)
- [Orienting Point Clouds with Dipole Propagation](https://mlsanity.com/paper/2105.01604/) (2021)
- [Iterative Poisson Surface Reconstruction (iPSR) for Unoriented Points](https://mlsanity.com/paper/2209.09510/) (2022)
- [GeoUDF: Surface Reconstruction from 3D Point Clouds via Geometry-guided Distance Representation](https://mlsanity.com/paper/2211.16762/) (2022)
- [Neural-IMLS: Self-supervised Implicit Moving Least-Squares Network for Surface Reconstruction](https://mlsanity.com/paper/2109.04398/) (2021)
- [PCDNF: Revisiting Learning-based Point Cloud Denoising via Joint Normal Filtering](https://mlsanity.com/paper/2209.00798/) (2022)
- [GridPull: Towards Scalability in Learning Implicit Representations from 3D Point Clouds](https://mlsanity.com/paper/2308.13175/) (2023)
- [Diffusing Winding Gradients (DWG): A Parallel and Scalable Method for 3D Reconstruction from Unoriented Point Clouds](https://mlsanity.com/paper/2405.13839/) (2024)
- [Details Enhancement in Unsigned Distance Field Learning for High-fidelity 3D Surface Reconstruction](https://mlsanity.com/paper/2406.00346/) (2024)
- [A Lightweight UDF Learning Framework for 3D Reconstruction Based on Local Shape Functions](https://mlsanity.com/paper/2407.01330/) (2024)
- [Implicit Filtering for Learning Neural Signed Distance Functions from 3D Point Clouds](https://mlsanity.com/paper/2407.13342/) (2024)
- [Fast and Globally Consistent Normal Orientation based on the Winding Number Normal Consistency](https://mlsanity.com/paper/2405.16634/) (2024)
- [Consistent Point Orientation for Manifold Surfaces via Boundary Integration](https://mlsanity.com/paper/2407.03165/) (2024)
- [Consistently Orienting Facets in Polygon Meshes by Minimizing the Dirichlet Energy of Generalized Winding Numbers](https://mlsanity.com/paper/1406.5431/) (2014)

## Abstract (arXiv)

We propose Dirichlet Winding Reconstruction (DiWR), a robust method for reconstructing watertight surfaces from unoriented point clouds with non-uniform sampling, noise, and outliers. Our method uses the generalized winding number (GWN) field as the target implicit representation and jointly optimizes point orientations, per-point area weights, and confidence coefficients in a single pipeline. The optimization minimizes the Dirichlet energy of the induced winding field together with additional GWN-based constraints, allowing DiWR to compensate for non-uniform sampling, reduce the impact of noise, and downweight outliers during reconstruction, with no reliance on separate preprocessing. We evaluate DiWR on point clouds from 3D Gaussian Splatting, a computer-vision pipeline, and corrupted graphics benchmarks. Experiments show that DiWR produces plausible watertight surfaces on these challenging inputs and outperforms both traditional multi-stage pipelines and recent joint orientation-reconstruction methods.
