# T2MBench: A Benchmark for Out-of-Distribution Text-to-Motion Generation

arXiv: https://arxiv.org/abs/2602.13751 · HTML: https://mlsanity.com/paper/2602.13751/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 54 references that are in the map.
- First posted on arXiv 14 Feb 2026.

## Builds on (most cited first, 21 of 21)

- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [Human Motion Diffusion as a Generative Prior](https://mlsanity.com/paper/2303.01418/) (2023)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [Perpetual Humanoid Control for Real-time Simulated Avatars](https://mlsanity.com/paper/2305.06456/) (2023)
- [MMM: Generative Masked Motion Model](https://mlsanity.com/paper/2312.03596/) (2023)
- [CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control](https://mlsanity.com/paper/2410.03441/) (2024)
- [DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control](https://mlsanity.com/paper/2410.05260/) (2024)
- [AvatarGPT: All-in-One Framework for Motion Understanding, Planning, Generation and Beyond](https://mlsanity.com/paper/2311.16468/) (2023)
- [MoGenTS: Motion Generation based on Spatial-Temporal Joint Modeling](https://mlsanity.com/paper/2409.17686/) (2024)
- [SALAD: Skeleton-aware Latent Diffusion for Text-driven Motion Generation and Editing](https://mlsanity.com/paper/2503.13836/) (2025)
- [MaskControl: Spatio-Temporal Control for Masked Motion Synthesis](https://mlsanity.com/paper/2410.10780/) (2024)
- [HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generation](https://mlsanity.com/paper/2512.23464/) (2025)
- [NRDF: Neural Riemannian Distance Fields for Learning Articulated Pose Priors](https://mlsanity.com/paper/2403.03122/) (2024)
- [The Quest for Generalizable Motion Generation: Data, Model, and Evaluation](https://mlsanity.com/paper/2510.26794/) (2025)
- [Bridging the Gap between Human Motion and Action Semantics via Kinematic Phrases](https://mlsanity.com/paper/2310.04189/) (2023)
- [Not All Words are Equal: Video-specific Information Loss for Video Captioning](https://mlsanity.com/paper/1901.00097/) (2019)

## Built on by (most cited first, 1 of 1)

- [AnyAct: Towards Human Reenactment of Character Motion From Video](https://mlsanity.com/paper/2605.15497/) (2026)

## Abstract (arXiv)

Most existing evaluations of text-to-motion generation focus on in-distribution textual inputs and a limited set of evaluation criteria, which restricts their ability to systematically assess model generalization and motion generation capabilities under complex out-of-distribution (OOD) textual conditions. To address this limitation, we propose a benchmark specifically designed for OOD text-to-motion evaluation, which includes a comprehensive analysis of 14 representative baseline models and the two datasets derived from evaluation results. Specifically, we construct an OOD prompt dataset consisting of 1,025 textual descriptions. Based on this prompt dataset, we introduce a unified evaluation framework that integrates LLM-based Evaluation, Multi-factor Motion evaluation, and Fine-grained Accuracy Evaluation. Our experimental results reveal that while different baseline models demonstrate strengths in areas such as text-to-motion semantic alignment, motion generalizability, and physical quality, most models struggle to achieve strong performance with Fine-grained Accuracy Evaluation. These findings highlight the limitations of existing methods in OOD scenarios and offer practical guidance for the design and evaluation of future production-level text-to-motion models.
