# Convex Markov Games and Beyond: New Proof of Existence, Characterization and Learning Algorithms for Nash Equilibria

arXiv: https://arxiv.org/abs/2602.12181 · HTML: https://mlsanity.com/paper/2602.12181/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 51 of its 69 references that are in the map.
- First posted on arXiv 12 Feb 2026.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 30 of 51)

- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.05438/) (2018)
- [On the Convergence Rates of Policy Gradient Methods](https://mlsanity.com/paper/2201.07443/) (2022)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Variational Policy Gradient Method for Reinforcement Learning with General Utilities](https://mlsanity.com/paper/2007.02151/) (2020)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [Inequity aversion improves cooperation in intertemporal social dilemmas](https://mlsanity.com/paper/1803.08884/) (2018)
- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [Multi-Agent Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1807.09936/) (2018)
- [Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2002.07066/) (2020)
- [Celebrating Diversity in Shared Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2106.02195/) (2021)
- [Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games](https://mlsanity.com/paper/2106.01969/) (2021)
- [Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample Complexity](https://mlsanity.com/paper/2007.07461/) (2020)
- [Reward is enough for convex MDPs](https://mlsanity.com/paper/2106.00661/) (2021)
- [On the Convergence and Sample Efficiency of Variance-Reduced Policy Gradient Method](https://mlsanity.com/paper/2102.08607/) (2021)
- [Decentralized Q-Learning in Zero-sum Markov Games](https://mlsanity.com/paper/2106.02748/) (2021)
- [Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence](https://mlsanity.com/paper/2202.04129/) (2022)
- [Concave Utility Reinforcement Learning: the Mean-Field Game Viewpoint](https://mlsanity.com/paper/2106.03787/) (2021)
- [Independent Natural Policy Gradient Always Converges in Markov Potential Games](https://mlsanity.com/paper/2110.10614/) (2021)
- [Gradient play in stochastic games: stationary points, convergence, and sample complexity](https://mlsanity.com/paper/2106.00198/) (2021)
- [Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedback](https://mlsanity.com/paper/2303.02738/) (2023)
- [Regret Minimization and Convergence to Equilibria in General-sum Markov Games](https://mlsanity.com/paper/2207.14211/) (2022)
- [On the Global Convergence Rates of Decentralized Softmax Gradient Play in Markov Potential Games](https://mlsanity.com/paper/2202.00872/) (2022)
- [Independent and Decentralized Learning in Markov Potential Games](https://mlsanity.com/paper/2205.14590/) (2022)
- [On the Complexity of Computing Markov Perfect Equilibrium in General-Sum Stochastic Games](https://mlsanity.com/paper/2109.01795/) (2021)
- [Active Exploration via Experiment Design in Markov Chains](https://mlsanity.com/paper/2206.14332/) (2022)
- [Provably Efficient Policy Optimization for Two-Player Zero-Sum Markov Games](https://mlsanity.com/paper/2102.08903/) (2021)
- [Reinforcement Learning with General Utilities: Simpler Variance Reduction and Large State-Action Space](https://mlsanity.com/paper/2306.01854/) (2023)

## Built on by (most cited first, 1 of 1)

- [Online Learning on Hidden-Convex Losses via Algorithmic Equivalence: Optimal Regret, Geometric Barrier, and Bandit Feedback](https://mlsanity.com/paper/2605.26373/) (2026)

## Abstract (arXiv)

Convex Markov Games (cMGs) were recently introduced as a broad class of multi-agent learning problems that generalize Markov games to settings where strategic agents optimize general utilities beyond additive rewards. While cMGs expand the modeling frontier, their theoretical foundations, particularly the structure of Nash equilibria (NE) and guarantees for learning algorithms, are not yet well understood. In this work, we address these gaps for an extension of cMGs, which we term General Utility Markov Games (GUMGs), capturing new applications requiring coupling between agents' occupancy measures. We prove that in GUMGs, Nash equilibria coincide with the fixed points of projected pseudo-gradient dynamics (i.e., first-order stationary points), enabled by a novel agent-wise gradient domination property. This insight also yields a simple proof of NE existence using Brouwer's fixed-point theorem. We further show the existence of Markov perfect equilibria. Building on this characterization, we establish a policy gradient theorem for GUMGs and design a model-free policy gradient algorithm. For potential GUMGs, we establish iteration complexity guarantees for computing approximate-NE under exact gradients and provide sample complexity bounds in both the generative model and on-policy settings. Our results extend beyond prior work restricted to zero-sum cMGs, providing the first theoretical analysis of common-interest cMGs.
