# DynaHOI: Benchmarking Hand-Object Interaction for Dynamic Target

arXiv: https://arxiv.org/abs/2602.11919 · HTML: https://mlsanity.com/paper/2602.11919/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 34 references that are in the map.
- First posted on arXiv 12 Feb 2026.

## Builds on (most cited first, 27 of 27)

- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [GR00T N1: An Open Foundation Model for Generalist Humanoid Robots](https://mlsanity.com/paper/2503.14734/) (2025)
- [SmolVLA: A Vision-Language-Action Model for Affordable and Efficient Robotics](https://mlsanity.com/paper/2506.01844/) (2025)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [TinyVLA: Towards Fast, Data-Efficient Vision-Language-Action Models for Robotic Manipulation](https://mlsanity.com/paper/2409.12514/) (2024)
- [HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction](https://mlsanity.com/paper/2203.01577/) (2022)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation](https://mlsanity.com/paper/2204.13662/) (2022)
- [ContactPose: A Dataset of Grasps with Object Contact and Hand Pose](https://mlsanity.com/paper/2007.09545/) (2020)
- [VLABench: A Large-Scale Benchmark for Language-Conditioned Robotics Manipulation with Long-Horizon Reasoning Tasks](https://mlsanity.com/paper/2412.18194/) (2024)
- [VLA-Adapter: An Effective Paradigm for Tiny-Scale Vision-Language-Action Model](https://mlsanity.com/paper/2509.09372/) (2025)
- [RoboMamba: Efficient Vision-Language-Action Model for Robotic Reasoning and Manipulation](https://mlsanity.com/paper/2406.04339/) (2024)
- [UP-VLA: A Unified Understanding and Prediction Model for Embodied Agent](https://mlsanity.com/paper/2501.18867/) (2025)
- [Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videos](https://mlsanity.com/paper/2507.15597/) (2025)
- [TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understanding](https://mlsanity.com/paper/2401.08399/) (2024)
- [Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction](https://mlsanity.com/paper/2404.00562/) (2024)
- [OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completion](https://mlsanity.com/paper/2403.19417/) (2024)
- [AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimation](https://mlsanity.com/paper/2304.12301/) (2023)
- [Introducing HOT3D: An Egocentric Dataset for 3D Hand and Object Tracking](https://mlsanity.com/paper/2406.09598/) (2024)
- [GigaHands: A Massive Annotated Dataset of Bimanual Hand Activities](https://mlsanity.com/paper/2412.04244/) (2024)
- [HOIGPT: Learning Long Sequence Hand-Object Interaction with Language Models](https://mlsanity.com/paper/2503.19157/) (2025)
- [InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusion](https://mlsanity.com/paper/2403.17422/) (2024)
- [OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model](https://mlsanity.com/paper/2505.18947/) (2025)
- [HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Models](https://mlsanity.com/paper/2312.04867/) (2023)

## Abstract (arXiv)

Most existing hand motion generation benchmarks for hand-object interaction (HOI) focus on static objects, leaving dynamic scenarios with moving targets and time-critical coordination largely untested. To address this gap, we introduce the DynaHOI-Gym, a unified online closed-loop platform with parameterized motion generators and rollout-based metrics for dynamic capture evaluation. Built on DynaHOI-Gym, we release DynaHOI-10M, a large-scale benchmark with 10M frames and 180K hand capture trajectories, whose target motions are organized into 8 major categories and 22 fine-grained subcategories. We also provide a simple observe-before-act baseline (ObAct) that integrates short-term observations with the current frame via spatiotemporal attention to predict actions, achieving an 8.1% improvement in location success rate.
