# Learning Perceptual Representations for Gaming NR-VQA with Multi-Task FR Signals

arXiv: https://arxiv.org/abs/2602.11903 · HTML: https://mlsanity.com/paper/2602.11903/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 33 references that are in the map.
- First posted on arXiv 12 Feb 2026.

## Builds on (most cited first, 17 of 17)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Exploring CLIP for Assessing the Look and Feel of Images](https://mlsanity.com/paper/2207.12396/) (2022)
- [Multi-Task Learning as Multi-Objective Optimization](https://mlsanity.com/paper/1810.04650/) (2018)
- [Image Quality Assessment: Unifying Structure and Texture Similarity](https://mlsanity.com/paper/2004.07728/) (2020)
- [Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectives](https://mlsanity.com/paper/2211.04894/) (2022)
- [Quality Assessment of In-the-Wild Videos](https://mlsanity.com/paper/1908.00375/) (2019)
- [UGC-VQA: Benchmarking Blind Video Quality Assessment for User Generated Content](https://mlsanity.com/paper/2005.14354/) (2020)
- [YouTube UGC Dataset for Video Compression Research](https://mlsanity.com/paper/1904.06457/) (2019)
- [RAPIQUE: Rapid and Accurate Video Quality Prediction of User Generated Content](https://mlsanity.com/paper/2101.10955/) (2021)
- [Re-IQA: Unsupervised Learning for Image Quality Assessment in the Wild](https://mlsanity.com/paper/2304.00451/) (2023)
- [Image Quality Assessment using Contrastive Learning](https://mlsanity.com/paper/2110.13266/) (2021)
- [Neighbourhood Representative Sampling for Efficient End-to-end Video Quality Assessment](https://mlsanity.com/paper/2210.05357/) (2022)
- [CONVIQT: Contrastive Video Quality Estimator](https://mlsanity.com/paper/2206.14713/) (2022)
- [Subjective and Objective Analysis of Streamed Gaming Videos](https://mlsanity.com/paper/2203.12824/) (2022)
- [Study of Subjective and Objective Quality Assessment of Mobile Cloud Gaming Videos](https://mlsanity.com/paper/2305.17260/) (2023)
- [GAMIVAL: Video Quality Prediction on Mobile Cloud Gaming Content](https://mlsanity.com/paper/2305.02422/) (2023)
- [Perceptual Quality Assessment of UGC Gaming Videos](https://mlsanity.com/paper/2204.00128/) (2022)

## Abstract (arXiv)

No-reference video quality assessment (NR-VQA) for gaming videos is challenging due to limited human-rated datasets and unique content characteristics including fast motion, stylized graphics, and compression artifacts. We present MTL-VQA, a multi-task learning framework that uses full-reference (FR) quality metrics as supervisory signals to learn perceptually meaningful features without human labels during pretraining. By jointly optimizing multiple complementary proxy FR objectives with adaptive task weighting, our approach learns shared representations that transfer effectively to downstream NR-VQA. Experiments on gaming video datasets show that MTL-VQA achieves competitive performance against state-of-the-art methods in both mean opinion score-supervised and label-efficient or self-supervised settings.
