# AmbiBench: Benchmarking Mobile GUI Agents Beyond One-Shot Instructions in the Wild

arXiv: https://arxiv.org/abs/2602.11750 · HTML: https://mlsanity.com/paper/2602.11750/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 32 of its 33 references that are in the map.
- First posted on arXiv 12 Feb 2026.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 30 of 32)

- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [AppAgent: Multimodal Agents as Smartphone Users](https://mlsanity.com/paper/2312.13771/) (2023)
- [Mobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual Perception](https://mlsanity.com/paper/2401.16158/) (2024)
- [Mobile-Agent-v3: Fundamental Agents for GUI Automation](https://mlsanity.com/paper/2508.15144/) (2025)
- [Mobile-Agent-v2: Mobile Device Operation Assistant with Effective Navigation via Multi-Agent Collaboration](https://mlsanity.com/paper/2406.01014/) (2024)
- [AutoDroid: LLM-powered Task Automation in Android](https://mlsanity.com/paper/2308.15272/) (2023)
- [Mobile-Agent-E: Self-Evolving Mobile Assistant for Complex Tasks](https://mlsanity.com/paper/2501.11733/) (2025)
- [AndroidLab: Training and Systematic Benchmarking of Android Autonomous Agents](https://mlsanity.com/paper/2410.24024/) (2024)
- [AutoGLM: Autonomous Foundation Agents for GUIs](https://mlsanity.com/paper/2411.00820/) (2024)
- [SPA-Bench: A Comprehensive Benchmark for SmartPhone Agent Evaluation](https://mlsanity.com/paper/2410.15164/) (2024)
- [Bridging the Gulf of Envisioning: Cognitive Design Challenges in LLM Interfaces](https://mlsanity.com/paper/2309.14459/) (2023)
- [MobileWorld: Benchmarking Autonomous Mobile Agents in Agent-User Interactive and MCP-Augmented Environments](https://mlsanity.com/paper/2512.19432/) (2025)
- [CoCo-Agent: A Comprehensive Cognitive MLLM Agent for Smartphone GUI Automation](https://mlsanity.com/paper/2402.11941/) (2024)
- [AppAgent v2: Advanced Agent for Flexible Mobile Interactions](https://mlsanity.com/paper/2408.11824/) (2024)
- [MobileAgentBench: An Efficient and User-Friendly Benchmark for Mobile LLM Agents](https://mlsanity.com/paper/2406.08184/) (2024)
- [Understanding the Weakness of Large Language Model Agents within a Complex Android Environment](https://mlsanity.com/paper/2402.06596/) (2024)
- [MobileVLM: A Vision-Language Model for Better Intra- and Inter-UI Understanding](https://mlsanity.com/paper/2409.14818/) (2024)
- [AppAgentX: Evolving GUI Agents as Proficient Smartphone Users](https://mlsanity.com/paper/2503.02268/) (2025)
- [Mobile-Env: Building Qualified Evaluation Benchmarks for LLM-GUI Interaction](https://mlsanity.com/paper/2305.08144/) (2023)
- [MobileFlow: A Multimodal LLM For Mobile GUI Agent](https://mlsanity.com/paper/2407.04346/) (2024)
- [A3: Android Agent Arena for Mobile GUI Agents with Essential-State Procedural Evaluation](https://mlsanity.com/paper/2501.01149/) (2025)
- [AutoGUI: Scaling GUI Grounding with Automatic Functionality Annotations from LLMs](https://mlsanity.com/paper/2502.01977/) (2025)
- [Mobile-Bench-v2: A More Realistic and Comprehensive Benchmark for VLM-based Mobile Agents](https://mlsanity.com/paper/2505.11891/) (2025)
- [Uncertainty-Aware GUI Agent: Adaptive Perception through Component Recommendation and Human-in-the-Loop Refinement](https://mlsanity.com/paper/2508.04025/) (2025)
- [MobA: Multifaceted Memory-Enhanced Adaptive Planning for Efficient Mobile Task Automation](https://mlsanity.com/paper/2410.13757/) (2024)
- [ColorBench: Benchmarking Mobile Agents with Graph-Structured Framework for Complex Long-Horizon Tasks](https://mlsanity.com/paper/2510.14621/) (2025)
- [MobiAgent: A Systematic Framework for Customizable Mobile Agents](https://mlsanity.com/paper/2509.00531/) (2025)

## Built on by (most cited first, 7 of 7)

- [π-Bench: Evaluating Proactive Personal Assistant Agents in Long-Horizon Workflows](https://mlsanity.com/paper/2605.14678/) (2026)
- [Workflow-GYM: Towards Long-Horizon Evaluation of Computer-use Agentic tasks in Real-World Professional Fields](https://mlsanity.com/paper/2606.11042/) (2026)
- [AlphaEval: Evaluating Agents in Production](https://mlsanity.com/paper/2604.12162/) (2026)
- [Are Android GUI Agents Robust Against Runtime Anomalies? AnTrap: Evaluating Agents in Dynamic Adversarial Environments](https://mlsanity.com/paper/2608.24099/) (2026)
- [OS-SPEAR: A Toolkit for the Safety, Performance,Efficiency, and Robustness Analysis of OS Agents](https://mlsanity.com/paper/2604.24348/) (2026)
- [DRIP-R: A Benchmark for Decision-Making and Reasoning Under Real-World Policy Ambiguity in the Retail Domain](https://mlsanity.com/paper/2605.07699/) (2026)
- [ADeptS-Bench: Measuring the Trustworthiness of Computer Use Agents Across Devices](https://mlsanity.com/paper/2608.26204/) (2026)

## Abstract (arXiv)

Benchmarks are paramount for gauging progress in the domain of Mobile GUI Agents. In practical scenarios, users frequently fail to articulate precise directives containing full task details at the onset, and their expressions are typically ambiguous. Consequently, agents are required to converge on the user's true intent via active clarification and interaction during execution. However, existing benchmarks predominantly operate under the idealized assumption that user-issued instructions are complete and unequivocal. This paradigm focuses exclusively on assessing single-turn execution while overlooking the alignment capability of the agent. To address this limitation, we introduce AmbiBench, the first benchmark incorporating a taxonomy of instruction clarity to shift evaluation from unidirectional instruction following to bidirectional intent alignment. Grounded in Cognitive Gap theory, we propose a taxonomy of four clarity levels: Detailed, Standard, Incomplete, and Ambiguous. We construct a rigorous dataset of 240 ecologically valid tasks across 25 applications, subject to strict review protocols. Furthermore, targeting evaluation in dynamic environments, we develop MUSE (Mobile User Satisfaction Evaluator), an automated framework utilizing an MLLM-as-a-judge multi-agent architecture. MUSE performs fine-grained auditing across three dimensions: Outcome Effectiveness, Execution Quality, and Interaction Quality. Empirical results on AmbiBench reveal the performance boundaries of SoTA agents across different clarity levels, quantify the gains derived from active interaction, and validate the strong correlation between MUSE and human judgment. This work redefines evaluation standards, laying the foundation for next-generation agents capable of truly understanding user intent.
