# Egocentric Gaze Estimation via Neck-Mounted Camera

arXiv: https://arxiv.org/abs/2602.11669 · HTML: https://mlsanity.com/paper/2602.11669/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 15 of its 29 references that are in the map.
- First posted on arXiv 12 Feb 2026.

## Builds on (most cited first, 15 of 15)

- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [CoTracker: It is Better to Track Together](https://mlsanity.com/paper/2307.07635/) (2023)
- [HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction](https://mlsanity.com/paper/2203.01577/) (2022)
- [Project Aria: A New Tool for Egocentric Multi-Modal AI Research](https://mlsanity.com/paper/2308.13561/) (2023)
- [Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wild](https://mlsanity.com/paper/2406.09905/) (2024)
- [Real-time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor](https://mlsanity.com/paper/1704.02201/) (2017)
- [Predicting Gaze in Egocentric Video by Learning Task-dependent Attention Transition](https://mlsanity.com/paper/1803.09125/) (2018)
- [AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimation](https://mlsanity.com/paper/2304.12301/) (2023)
- [In the Eye of Transformer: Global-Local Correlation for Egocentric Gaze Estimation](https://mlsanity.com/paper/2208.04464/) (2022)
- [Integrating Human Gaze into Attention for Egocentric Activity Recognition](https://mlsanity.com/paper/2011.03920/) (2020)
- [Attention is All We Need: Nailing Down Object-centric Attention for Egocentric Activity Recognition](https://mlsanity.com/paper/1807.11794/) (2018)
- [Challenges and Trends in Egocentric Vision: A Survey](https://mlsanity.com/paper/2503.15275/) (2025)
- [Rotation-Constrained Cross-View Feature Fusion for Multi-View Appearance-based Gaze Estimation](https://mlsanity.com/paper/2305.12704/) (2023)
- [Recognizing Activities of Daily Living with a Wrist-mounted Camera](https://mlsanity.com/paper/1511.06783/) (2015)
- [BON: An extended public domain dataset for human activity recognition](https://mlsanity.com/paper/2209.05077/) (2022)

## Abstract (arXiv)

This paper introduces neck-mounted view gaze estimation, a new task that estimates user gaze from the neck-mounted camera perspective. Prior work on egocentric gaze estimation, which predicts device wearer's gaze location within the camera's field of view, mainly focuses on head-mounted cameras while alternative viewpoints remain underexplored. To bridge this gap, we collect the first dataset for this task, consisting of approximately 4 hours of video collected from 8 participants during everyday activities. We evaluate a transformer-based gaze estimation model, GLC, on the new dataset and propose two extensions: an auxiliary gaze out-of-bound classification task and a multi-view co-learning approach that jointly trains head-view and neck-view models using a geometry-aware auxiliary loss. Experimental results show that incorporating gaze out-of-bound classification improves performance over standard fine-tuning, while the co-learning approach does not yield gains. We further analyze these results and discuss implications for neck-mounted gaze estimation.
