# ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles

arXiv: https://arxiv.org/abs/2602.11575 · HTML: https://mlsanity.com/paper/2602.11575/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 38 references that are in the map.
- First posted on arXiv 12 Feb 2026.

## Builds on (most cited first, 30 of 30)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [Human Motion Diffusion as a Generative Prior](https://mlsanity.com/paper/2303.01418/) (2023)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [NoMaD: Goal Masked Diffusion Policies for Navigation and Exploration](https://mlsanity.com/paper/2310.07896/) (2023)
- [NeuMan: Neural Human Radiance Field from a Single Video](https://mlsanity.com/paper/2203.12575/) (2022)
- [CAD2RL: Real Single-Image Flight without a Single Real Image](https://mlsanity.com/paper/1611.04201/) (2016)
- [ViNT: A Foundation Model for Visual Navigation](https://mlsanity.com/paper/2306.14846/) (2023)
- [Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?](https://mlsanity.com/paper/2303.18240/) (2023)
- [GNM: A General Navigation Model to Drive Any Robot](https://mlsanity.com/paper/2210.03370/) (2022)
- [Deep Drone Racing: From Simulation to Reality with Domain Randomization](https://mlsanity.com/paper/1905.09727/) (2019)
- [Offline Visual Representation Learning for Embodied Navigation](https://mlsanity.com/paper/2204.13226/) (2022)
- [OVRL-V2: A simple state-of-art baseline for ImageNav and ObjectNav](https://mlsanity.com/paper/2303.07798/) (2023)
- [SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting](https://mlsanity.com/paper/2409.10161/) (2024)
- [Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps](https://mlsanity.com/paper/2403.02751/) (2024)
- [GaussNav: Gaussian Splatting for Visual Navigation](https://mlsanity.com/paper/2403.11625/) (2024)
- [Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representation](https://mlsanity.com/paper/2408.14873/) (2024)
- [Real2Render2Real: Scaling Robot Data Without Dynamics Simulation or Robot Hardware](https://mlsanity.com/paper/2505.09601/) (2025)
- [Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation](https://mlsanity.com/paper/2501.06693/) (2025)
- [Phone2Proc: Bringing Robust Robots Into Our Chaotic World](https://mlsanity.com/paper/2212.04819/) (2022)
- [VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion](https://mlsanity.com/paper/2502.01536/) (2025)
- [Learning Visuomotor Policies for Aerial Navigation Using Cross-Modal Representations](https://mlsanity.com/paper/1909.06993/) (2019)
- [SOUS VIDE: Cooking Visual Drone Navigation Policies in a Gaussian Splatting Vacuum](https://mlsanity.com/paper/2412.16346/) (2024)
- [Gaussian Splatting to Real World Flight Navigation Transfer with Liquid Networks](https://mlsanity.com/paper/2406.15149/) (2024)
- [Visual Navigation Among Humans with Optimal Control as a Supervisor](https://mlsanity.com/paper/2003.09354/) (2020)
- [EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Device](https://mlsanity.com/paper/2509.17430/) (2025)
- [UrbanVerse: Scaling Urban Simulation by Watching City-Tour Videos](https://mlsanity.com/paper/2510.15018/) (2025)
- [Performance-Guided Refinement for Visual Aerial Navigation using Editable Gaussian Splatting in FalconGym 2.0](https://mlsanity.com/paper/2510.02248/) (2025)
- [SketchPlan: Diffusion Based Drone Planning From Human Sketches](https://mlsanity.com/paper/2510.03545/) (2025)

## Built on by (most cited first, 5 of 5)

- [Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator](https://mlsanity.com/paper/2607.05765/) (2026)
- [DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization](https://mlsanity.com/paper/2608.02099/) (2026)
- [LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting](https://mlsanity.com/paper/2609.02543/) (2026)
- [Distilling Privileged Control Barrier Functions into RGB-Only Safety Filters for Dynamic Visual Navigation](https://mlsanity.com/paper/2609.36520/) (2026)
- [Learning Social Navigation from Internet Videos in the Policy State Space](https://mlsanity.com/paper/2609.37476/) (2026)

## Abstract (arXiv)

Visual navigation models often struggle in real-world dynamic environments due to limited robustness to the sim-to-real gap and the difficulty of training policies tailored to target deployment environments (e.g., households, restaurants, and factories). Although real-to-sim navigation simulation using 3D Gaussian Splatting (GS) can mitigate these challenges, prior GS-based works have considered only static scenes or non-photorealistic human obstacles built from simulator assets, despite the importance of safe navigation in dynamic environments. To address these issues, we propose ReaDy-Go, a novel real-to-sim simulation pipeline that synthesizes photorealistic dynamic scenarios in target environments by augmenting a reconstructed static GS scene with dynamic human GS obstacles, and trains navigation policies using the generated datasets. The pipeline provides three key contributions: (1) a dynamic GS simulator that integrates static scene GS with a human animation module, enabling the insertion of animatable human GS avatars and the synthesis of plausible human motions from 2D trajectories, (2) a navigation dataset generation framework that leverages the simulator along with a robot expert planner designed for dynamic GS representations and a human planner, and (3) robust navigation policies to both the sim-to-real gap and moving obstacles. The proposed simulator generates thousands of photorealistic navigation scenarios with animatable human GS avatars from arbitrary viewpoints. ReaDy-Go outperforms baselines across target environments in both simulation and real-world experiments, demonstrating improved navigation performance even after sim-to-real transfer and in the presence of moving obstacles. Moreover, zero-shot sim-to-real deployment in an unseen environment indicates its generalization potential. Project page: https://syeon-yoo.github.io/ready-go-site/.
