# Adaptive Milestone Reward for GUI Agents

arXiv: https://arxiv.org/abs/2602.11524 · HTML: https://mlsanity.com/paper/2602.11524/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 34 of its 48 references that are in the map.
- First posted on arXiv 12 Feb 2026.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)
- LLM alignment / RLHF / preference optimisation / [Process reward models for reasoning](https://mlsanity.com/alignment/process-reward-models-for-reasoning/)

## Builds on (most cited first, 30 of 34)

- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Math-Shepherd: Verify and Reinforce LLMs Step-by-step without Human Annotations](https://mlsanity.com/paper/2312.08935/) (2023)
- [Group-in-Group Policy Optimization for LLM Agent Training](https://mlsanity.com/paper/2505.10978/) (2025)
- [The Lessons of Developing Process Reward Models in Mathematical Reasoning](https://mlsanity.com/paper/2501.07301/) (2025)
- [Reinforcement Learning on Web Interfaces Using Workflow-Guided Exploration](https://mlsanity.com/paper/1802.08802/) (2018)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents](https://mlsanity.com/paper/2504.10458/) (2025)
- [UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2509.02544/) (2025)
- [Mobile-Agent-v3: Fundamental Agents for GUI Automation](https://mlsanity.com/paper/2508.15144/) (2025)
- [OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis](https://mlsanity.com/paper/2412.19723/) (2024)
- [ARPO:End-to-End Policy Optimization for GUI Agents with Experience Replay](https://mlsanity.com/paper/2505.16282/) (2025)
- [AgentGym-RL: Training LLM Agents for Long-Horizon Decision Making through Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2509.08755/) (2025)
- [MobileWorld: Benchmarking Autonomous Mobile Agents in Agent-User Interactive and MCP-Augmented Environments](https://mlsanity.com/paper/2512.19432/) (2025)
- [CoCo-Agent: A Comprehensive Cognitive MLLM Agent for Smartphone GUI Automation](https://mlsanity.com/paper/2402.11941/) (2024)
- [SEAgent: Self-Evolving Computer Use Agent with Autonomous Learning from Experience](https://mlsanity.com/paper/2508.04700/) (2025)
- [InfiGUIAgent: A Multimodal Generalist GUI Agent with Native Reasoning and Reflection](https://mlsanity.com/paper/2501.04575/) (2025)
- [School of Reward Hacks: Hacking harmless tasks generalizes to misaligned behavior in LLMs](https://mlsanity.com/paper/2508.17511/) (2025)
- [ComputerRL: Scaling End-to-End Online Reinforcement Learning for Computer Use Agents](https://mlsanity.com/paper/2508.14040/) (2025)
- [OS-Kairos: Adaptive Interaction for MLLM-Powered GUI Agents](https://mlsanity.com/paper/2503.16465/) (2025)
- [Retrieval-Augmented Process Reward Model for Generalizable Mathematical Reasoning](https://mlsanity.com/paper/2502.14361/) (2025)
- [MagicGUI: A Foundational Mobile GUI Agent with Scalable Data Pipeline and Reinforcement Fine-tuning](https://mlsanity.com/paper/2508.03700/) (2025)
- [Mobile-R1: Towards Interactive Capability for VLM-Based Mobile Agent via Systematic Training](https://mlsanity.com/paper/2506.20332/) (2025)
- [VeriOS: Query-Driven Proactive Human-Agent-GUI Interaction for Trustworthy OS Agents](https://mlsanity.com/paper/2509.07553/) (2025)
- [Atomic-to-Compositional Generalization for Mobile Agents with A New Benchmark and Scheduling System](https://mlsanity.com/paper/2506.08972/) (2025)
- [Quick on the Uptake: Eliciting Implicit Intents from Human Demonstrations for Personalized Mobile-Use Agents](https://mlsanity.com/paper/2508.08645/) (2025)
- [ProRe: A Proactive Reward System for GUI Agents via Reasoner-Actor Collaboration](https://mlsanity.com/paper/2509.21823/) (2025)

## Built on by (most cited first, 12 of 12)

- [Retrospective Progress-Aware Self-Refinement for LLM Agent Training](https://mlsanity.com/paper/2606.14302/) (2026)
- [Video-Based Reward Modeling for Computer-Use Agents](https://mlsanity.com/paper/2603.10178/) (2026)
- [Interactive Reward Agent: GUI Task Evaluation via Environment-State Verification](https://mlsanity.com/paper/2607.25904/) (2026)
- [StainFlow: Entity-Stain Tracking and Evidence Linking for Process Rewards in GUI Agents](https://mlsanity.com/paper/2606.07027/) (2026)
- [Teach it to stop, not just to click](https://mlsanity.com/paper/2607.17136/) (2026)
- [SeekJudge: A Practical Reward Framework for Reinforcement Learning in Computer-Use Agents](https://mlsanity.com/paper/2607.23263/) (2026)
- [UI-Mate: Advancing Open-Weight Foundation GUI Agents with In-Context Demonstrations](https://mlsanity.com/paper/2608.15930/) (2026)
- [Agent-G2: Gaussian Guidance for Agentic Reinforcement Learning](https://mlsanity.com/paper/2608.23318/) (2026)
- [Task-Adaptive Rubrics for GUI Reward Modeling](https://mlsanity.com/paper/2608.24174/) (2026)
- [VisCritic: Visual State Comparison as Process Reward for GUI Agents](https://mlsanity.com/paper/2606.24525/) (2026)
- [Beyond Success and Failure: Length-Aware Contrastive Learning for GUI Agents](https://mlsanity.com/paper/2608.21830/) (2026)
- [Adaptive-Group Process Rewards for GUI Agents](https://mlsanity.com/paper/2610.17710/) (2026)

## Abstract (arXiv)

Reinforcement Learning (RL) has emerged as a mainstream paradigm for training Mobile GUI Agents, yet it struggles with the temporal credit assignment problem inherent in long-horizon tasks. A primary challenge lies in the trade-off between reward fidelity and density: outcome reward offers high fidelity but suffers from signal sparsity, while process reward provides dense supervision but remains prone to bias and reward hacking. To resolve this conflict, we propose the Adaptive Milestone Reward (ADMIRE) mechanism. ADMIRE constructs a verifiable, adaptive reward system by anchoring trajectory to milestones, which are dynamically distilled from successful explorations. Crucially, ADMIRE integrates an asymmetric credit assignment strategy that denoises successful trajectories and scaffolds failed trajectories. Extensive experiments demonstrate that ADMIRE consistently yields over 10% absolute improvement in success rate across different base models on AndroidWorld. Moreover, the method exhibits robust generalizability, achieving strong performance across diverse RL algorithms and heterogeneous environments such as web navigation and embodied tasks.
