# Advancing Digital Twin Generation Through a Novel Simulation Framework and Quantitative Benchmarking

arXiv: https://arxiv.org/abs/2602.11314 · HTML: https://mlsanity.com/paper/2602.11314/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 4 of its 28 references that are in the map.
- First posted on arXiv 11 Feb 2026.

## Builds on (most cited first, 4 of 4)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [A Survey on Active Simultaneous Localization and Mapping: State of the Art and New Frontiers](https://mlsanity.com/paper/2207.00254/) (2022)
- [How Simulation Helps Autonomous Driving:A Survey of Sim2real, Digital Twins, and Parallel Intelligence](https://mlsanity.com/paper/2305.01263/) (2023)
- [A Real World Dataset for Multi-view 3D Reconstruction](https://mlsanity.com/paper/2203.11397/) (2022)

## Abstract (arXiv)

The generation of 3D models from real-world objects has often been accomplished through photogrammetry, i.e., by taking 2D photos from a variety of perspectives and then triangulating matched point-based features to create a textured mesh. Many design choices exist within this framework for the generation of digital twins, and differences between such approaches are largely judged qualitatively. Here, we present and test a novel pipeline for generating synthetic images from high-quality 3D models and programmatically generated camera poses. This enables a wide variety of repeatable, quantifiable experiments which can compare ground-truth knowledge of virtual camera parameters and of virtual objects against the reconstructed estimations of those perspectives and subjects.
