# ReTracing: An Archaeological Approach Through Body, Machine, and Generative Systems

arXiv: https://arxiv.org/abs/2602.11242 · HTML: https://mlsanity.com/paper/2602.11242/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 3 of its 16 references that are in the map.
- First posted on arXiv 11 Feb 2026.

## Builds on (most cited first, 3 of 3)

- [DiffPose: Toward More Reliable 3D Pose Estimation](https://mlsanity.com/paper/2211.16940/) (2022)
- [Controlling the Solo12 Quadruped Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2309.16683/) (2023)
- [DanceGen: Supporting Choreography Ideation and Prototyping with Generative AI](https://mlsanity.com/paper/2405.17827/) (2024)

## Abstract (arXiv)

We present ReTracing, a multi-agent embodied performance art that adopts an archaeological approach to examine how artificial intelligence shapes, constrains, and produces bodily movement. Drawing from science-fiction novels, the project extracts sentences that describe human-machine interaction. We use large language models (LLMs) to generate paired prompts "what to do" and "what not to do" for each excerpt. A diffusion-based text-to-video model transforms these prompts into choreographic guides for a human performer and motor commands for a quadruped robot. Both agents enact the actions on a mirrored floor, captured by multi-camera motion tracking and reconstructed into 3D point clouds and motion trails, forming a digital archive of motion traces. Through this process, ReTracing serves as a novel approach to reveal how generative systems encode socio-cultural biases through choreographed movements. Through an immersive interplay of AI, human, and robot, ReTracing confronts a critical question of our time: What does it mean to be human among AIs that also move, think, and leave traces behind?
