# Active Zero: Self-Evolving Vision-Language Models through Active Environment Exploration

arXiv: https://arxiv.org/abs/2602.11241 · HTML: https://mlsanity.com/paper/2602.11241/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 25 of its 43 references that are in the map.
- First posted on arXiv 11 Feb 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)
- Synthetic data and self-improvement for LLMs / [Self-improving MLLMs and synthetic data](https://mlsanity.com/synth/self-improving-mllms-and-synthetic-data/)

## Builds on (most cited first, 25 of 25)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [MathVista: Evaluating Mathematical Reasoning of Foundation Models in Visual Contexts](https://mlsanity.com/paper/2310.02255/) (2023)
- [SigLIP 2: Multilingual Vision-Language Encoders with Improved Semantic Understanding, Localization, and Dense Features](https://mlsanity.com/paper/2502.14786/) (2025)
- [Tulu 3: Pushing Frontiers in Open Language Model Post-Training](https://mlsanity.com/paper/2411.15124/) (2024)
- [DeepSeek-V3.2: Pushing the Frontier of Open Large Language Models](https://mlsanity.com/paper/2512.02556/) (2025)
- [Self-Play Fine-Tuning Converts Weak Language Models to Strong Language Models](https://mlsanity.com/paper/2401.01335/) (2024)
- [Inter-GPS: Interpretable Geometry Problem Solving with Formal Language and Symbolic Reasoning](https://mlsanity.com/paper/2105.04165/) (2021)
- [Absolute Zero: Reinforced Self-play Reasoning with Zero Data](https://mlsanity.com/paper/2505.03335/) (2025)
- [LogicVista: Multimodal LLM Logical Reasoning Benchmark in Visual Contexts](https://mlsanity.com/paper/2407.04973/) (2024)
- [Self-Play Preference Optimization for Language Model Alignment](https://mlsanity.com/paper/2405.00675/) (2024)
- [R-Zero: Self-Evolving Reasoning LLM from Zero Data](https://mlsanity.com/paper/2508.05004/) (2025)
- [A Survey of Self-Evolving Agents: What, When, How, and Where to Evolve on the Path to Artificial Super Intelligence](https://mlsanity.com/paper/2507.21046/) (2025)
- [DynaMath: A Dynamic Visual Benchmark for Evaluating Mathematical Reasoning Robustness of Vision Language Models](https://mlsanity.com/paper/2411.00836/) (2024)
- [UniGeo: Unifying Geometry Logical Reasoning via Reformulating Mathematical Expression](https://mlsanity.com/paper/2212.02746/) (2022)
- [Self-Evolving Curriculum for LLM Reasoning](https://mlsanity.com/paper/2505.14970/) (2025)
- [Perception-Aware Policy Optimization for Multimodal Reasoning](https://mlsanity.com/paper/2507.06448/) (2025)
- [SPICE: Self-Play In Corpus Environments Improves Reasoning](https://mlsanity.com/paper/2510.24684/) (2025)
- [SeRL: Self-Play Reinforcement Learning for Large Language Models with Limited Data](https://mlsanity.com/paper/2505.20347/) (2025)
- [VisPlay: Self-Evolving Vision-Language Models from Images](https://mlsanity.com/paper/2511.15661/) (2025)
- [Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play](https://mlsanity.com/paper/2509.25541/) (2025)
- [SPELL: Self-Play Reinforcement Learning for Evolving Long-Context Language Models](https://mlsanity.com/paper/2509.23863/) (2025)
- [EvoLMM: Self-Evolving Large Multimodal Models with Continuous Rewards](https://mlsanity.com/paper/2511.16672/) (2025)
- [VisNumBench: Evaluating Number Sense of Multimodal Large Language Models](https://mlsanity.com/paper/2503.14939/) (2025)
- [SyncLoop: A Multimodal Dual-Loop Framework for Self-Improving Mathematical Reasoning](https://mlsanity.com/paper/2507.16518/) (2025)

## Built on by (most cited first, 8 of 8)

- [Visually-Guided Policy Optimization for Multimodal Reasoning](https://mlsanity.com/paper/2604.09349/) (2026)
- [Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application](https://mlsanity.com/paper/2606.12191/) (2026)
- [Perception Before Supervision: Self-Contained Visual Distillation from Counterfactual Blind Spots](https://mlsanity.com/paper/2608.09931/) (2026)
- [ScoutVLA: UAV-Centric Active Perception via a Dual-Expert VLA Model for Open-World Embodied Question Answering](https://mlsanity.com/paper/2606.14772/) (2026)
- [ForeDreamer: A Self-Evolving Dual-Agent Memory Architecture for Future Event Prediction](https://mlsanity.com/paper/2608.20920/) (2026)
- [V-Gym: Enhancing Agentic Visual Reasoning via Skill-Data Co-Evolution](https://mlsanity.com/paper/2609.34682/) (2026)
- [Trinity: Self-Evolving Vision-Language Models with a Self-Verifier](https://mlsanity.com/paper/2610.04469/) (2026)
- [VICO: Visual Environments Co-Evolving for Vision-Language Model Reasoning](https://mlsanity.com/paper/2610.10782/) (2026)

## Abstract (arXiv)

Self-play has enabled large language models to autonomously improve through self-generated challenges. However, existing self-play methods for vision-language models rely on passive interaction with static image collections, resulting in strong dependence on initial datasets and inefficient learning. Without the ability to actively seek visual data tailored to their evolving capabilities, agents waste computational effort on samples that are either trivial or beyond their current skill level. To address these limitations, we propose Active-Zero, a framework that shifts from passive interaction to active exploration of visual environments. Active-Zero employs three co-evolving agents: a Searcher that retrieves images from open-world repositories based on the model's capability frontier, a Questioner that synthesizes calibrated reasoning tasks, and a Solver refined through accuracy rewards. This closed loop enables self-scaffolding auto-curricula where the model autonomously constructs its learning trajectory. On Qwen2.5-VL-7B-Instruct across 12 benchmarks, Active-Zero achieves 53.97 average accuracy on reasoning tasks (5.7% improvement) and 59.77 on general understanding (3.9% improvement), consistently outperforming existing self-play baselines. These results highlight active exploration as a key ingredient for scalable and adaptive self-evolving vision-language systems.
