# Encode Once, Decode Never: Reusing Audio LM Internals for Efficient Temporal Localization

arXiv: https://arxiv.org/abs/2602.10230 · HTML: https://mlsanity.com/paper/2602.10230/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 32 references that are in the map.
- First posted on arXiv 10 Feb 2026.

## Builds on (most cited first, 17 of 17)

- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [Gorilla: Large Language Model Connected with Massive APIs](https://mlsanity.com/paper/2305.15334/) (2023)
- [MMAU: A Massive Multi-Task Audio Understanding and Reasoning Benchmark](https://mlsanity.com/paper/2410.19168/) (2024)
- [ToolkenGPT: Augmenting Frozen Language Models with Massive Tools via Tool Embeddings](https://mlsanity.com/paper/2305.11554/) (2023)
- [Kimi-Audio Technical Report](https://mlsanity.com/paper/2504.18425/) (2025)
- [Audio Flamingo 3: Advancing Audio Intelligence with Fully Open Large Audio Language Models](https://mlsanity.com/paper/2507.08128/) (2025)
- [Learning to Answer Questions in Dynamic Audio-Visual Scenarios](https://mlsanity.com/paper/2203.14072/) (2022)
- [Time-R1: Post-Training Large Vision Language Model for Temporal Video Grounding](https://mlsanity.com/paper/2503.13377/) (2025)
- [Audio Flamingo 2: An Audio-Language Model with Long-Audio Understanding and Expert Reasoning Abilities](https://mlsanity.com/paper/2503.03983/) (2025)
- [GroundingGPT:Language Enhanced Multi-modal Grounding Model](https://mlsanity.com/paper/2401.06071/) (2024)
- [Audio-Reasoner: Improving Reasoning Capability in Large Audio Language Models](https://mlsanity.com/paper/2503.02318/) (2025)
- [MLLM-Tool: A Multimodal Large Language Model For Tool Agent Learning](https://mlsanity.com/paper/2401.10727/) (2024)
- [Can Large Audio-Language Models Truly Hear? Tackling Hallucinations with Multi-Task Assessment and Stepwise Audio Reasoning](https://mlsanity.com/paper/2410.16130/) (2024)
- [HiMTok: Learning Hierarchical Mask Tokens for Image Segmentation with Large Multimodal Model](https://mlsanity.com/paper/2503.13026/) (2025)
- [Alignment Knowledge Distillation for Online Streaming Attention-based Speech Recognition](https://mlsanity.com/paper/2103.00422/) (2021)
- [AudSemThinker: Enhancing Audio-Language Models through Reasoning over Semantics of Sound](https://mlsanity.com/paper/2505.14142/) (2025)
- [ChronusOmni: Improving Time Awareness of Omni Large Language Models](https://mlsanity.com/paper/2512.09841/) (2025)

## Built on by (most cited first, 2 of 2)

- [Augmenting Large Audio-Language Models with Frame-Level Grounding for Fine-Grained Temporal Perception](https://mlsanity.com/paper/2609.15215/) (2026)
- [Does Location Matter? A Black-Box Causal Audit Reveals Model-Dependent Audio Grounding in LALM Hallucination](https://mlsanity.com/paper/2610.13112/) (2026)

## Abstract (arXiv)

Audio language models process input audio into rich frame-level representations, but the standard approach to temporal localization generates timestamps as sequences of text tokens, which discards the frame-level representations in favor of autoregressive decoding. However, generating timestamps as tokens is slow and not parallelizable, and tends to hallucinate when producing timestamps outside the training distribution. We propose internal frame-level reuse, a method that trains audio LMs to reuse their own internal audio representations for temporal localization directly, bypassing token generation altogether. We introduce a lightweight prediction head trained via different frame-level objectives: a binary frame classifier and a novel inhomogeneous Poisson process (IHP) loss that models temporal event intensity. Across word localization, speaker diarization, and event localization tasks, our approach can achieve a >50x inference speedup over token-based generation and demonstrates robust length generalization, maintaining high accuracy on out-of-distribution audio durations where token-based models collapse completely. We find that reusing audio frame-level representations yields localization accuracies comparable to (and often better than) finetuned token-based baselines.
