# DexImit: Learning Bimanual Dexterous Manipulation from Monocular Human Videos

arXiv: https://arxiv.org/abs/2602.10105 · HTML: https://mlsanity.com/paper/2602.10105/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Feb 2026.

## Built on by (most cited first, 12 of 12)

- [Do as I Do: Dexterous Manipulation Data from Everyday Human Videos](https://mlsanity.com/paper/2606.19333/) (2026)
- [WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time](https://mlsanity.com/paper/2607.06988/) (2026)
- [LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisition](https://mlsanity.com/paper/2606.11628/) (2026)
- [SiMDex: Mining Similar Egocentric Videos for Cross-Embodiment Dexterous Manipulation](https://mlsanity.com/paper/2608.04196/) (2026)
- [Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer](https://mlsanity.com/paper/2607.28394/) (2026)
- [KnowDemo: Knowledge-Guided Robot Demonstration Generation from Human Videos](https://mlsanity.com/paper/2609.21229/) (2026)
- [V2P-Manip: Learning Dexterous Manipulation from Monocular Human Videos](https://mlsanity.com/paper/2606.16436/) (2026)
- [Tri-Manual Visuomotor Imitation Learning of Robot Policies](https://mlsanity.com/paper/2607.25731/) (2026)
- [C2Dex: Contact-Consistent Reconstruction and Retargeting for Dexterous Manipulation from Monocular Video](https://mlsanity.com/paper/2608.07045/) (2026)
- [ProxiDex: Learning Dynamics-Guided Proximity Policy for Dexterous Manipulation](https://mlsanity.com/paper/2609.16586/) (2026)
- [Unified Visual-Tactile-Action Modeling from Human Demonstrations for Dexterous Manipulation](https://mlsanity.com/paper/2609.34182/) (2026)
- [DexMimic: A Generalist Dexterous Hand-Object Tracking Policy via Value-Guided Reset Allocation](https://mlsanity.com/paper/2610.19089/) (2026)

## Abstract (arXiv)

Data scarcity fundamentally limits the generalization of bimanual dexterous manipulation, as real-world data collection for dexterous hands is expensive and labor-intensive. Human manipulation videos, as a direct carrier of manipulation knowledge, offer significant potential for scaling up robot learning. However, the substantial embodiment gap between human hands and robotic dexterous hands makes direct pretraining from human videos extremely challenging. To bridge this gap and unleash the potential of large-scale human manipulation video data, we propose DexImit, an automated framework that converts monocular human manipulation videos into physically plausible robot data, without any additional information. DexImit employs a four-stage generation pipeline: (1) reconstructing hand-object interactions from arbitrary viewpoints with near-metric scale; (2) performing subtask decomposition and bimanual scheduling; (3) synthesizing robot trajectories consistent with the demonstrated interactions; (4) comprehensive data augmentation for zero-shot real-world deployment. Building on these designs, DexImit can generate large-scale robot data based on human videos, either from the Internet or video generation models. DexImit is capable of handling diverse manipulation tasks, including tool use (e.g., cutting an apple), long-horizon tasks (e.g., making a beverage), and fine-grained manipulations (e.g., stacking cups).
