# AUHead: Realistic Emotional Talking Head Generation via Action Units Control

arXiv: https://arxiv.org/abs/2602.09534 · HTML: https://mlsanity.com/paper/2602.09534/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 60 of its 77 references that are in the map.
- First posted on arXiv 10 Feb 2026.

## Builds on (most cited first, 30 of 60)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Neural Codec Language Models are Zero-Shot Text to Speech Synthesizers](https://mlsanity.com/paper/2301.02111/) (2023)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [AudioLM: a Language Modeling Approach to Audio Generation](https://mlsanity.com/paper/2209.03143/) (2022)
- [Qwen-Audio: Advancing Universal Audio Understanding via Unified Large-Scale Audio-Language Models](https://mlsanity.com/paper/2311.07919/) (2023)
- [SALMONN: Towards Generic Hearing Abilities for Large Language Models](https://mlsanity.com/paper/2310.13289/) (2023)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [EMO: Emote Portrait Alive -- Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditions](https://mlsanity.com/paper/2402.17485/) (2024)
- [EchoMimic: Lifelike Audio-Driven Portrait Animations through Editable Landmark Conditions](https://mlsanity.com/paper/2407.08136/) (2024)
- [BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesis](https://mlsanity.com/paper/2203.05297/) (2022)
- [Latent Image Animator: Learning to Animate Images via Latent Space Navigation](https://mlsanity.com/paper/2203.09043/) (2022)
- [EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model](https://mlsanity.com/paper/2205.15278/) (2022)
- [Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head Motion](https://mlsanity.com/paper/2107.09293/) (2021)
- [Diffused Heads: Diffusion Models Beat GANs on Talking-Face Generation](https://mlsanity.com/paper/2301.03396/) (2023)
- [DiffTalk: Crafting Diffusion Models for Generalized Audio-Driven Portraits Animation](https://mlsanity.com/paper/2301.03786/) (2023)
- [WavLLM: Towards Robust and Adaptive Speech Large Language Model](https://mlsanity.com/paper/2404.00656/) (2024)
- [EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling](https://mlsanity.com/paper/2401.00374/) (2023)
- [Advancing Pose-Guided Image Synthesis with Progressive Conditional Diffusion Models](https://mlsanity.com/paper/2310.06313/) (2023)
- [IMAGDressing-v1: Customizable Virtual Dressing](https://mlsanity.com/paper/2407.12705/) (2024)
- [Hallo2: Long-Duration and High-Resolution Audio-Driven Portrait Image Animation](https://mlsanity.com/paper/2410.07718/) (2024)
- [StyleSync: High-Fidelity Generalized and Personalized Lip Sync in Style-based Generator](https://mlsanity.com/paper/2305.05445/) (2023)
- [JavisDiT: Joint Audio-Video Diffusion Transformer with Hierarchical Spatio-Temporal Prior Synchronization](https://mlsanity.com/paper/2503.23377/) (2025)
- [V-Express: Conditional Dropout for Progressive Training of Portrait Video Generation](https://mlsanity.com/paper/2406.02511/) (2024)
- [Efficient Emotional Adaptation for Audio-Driven Talking-Head Generation](https://mlsanity.com/paper/2309.04946/) (2023)
- [EDTalk: Efficient Disentanglement for Emotional Talking Head Synthesis](https://mlsanity.com/paper/2404.01647/) (2024)
- [EchoMimicV2: Towards Striking, Simplified, and Semi-Body Human Animation](https://mlsanity.com/paper/2411.10061/) (2024)

## Built on by (most cited first, 1 of 1)

- [CogPortrait: Fine-Grained Eye-Region Control in Portrait Animation via Hierarchical Agent Planning](https://mlsanity.com/paper/2605.28056/) (2026)

## Abstract (arXiv)

Realistic talking-head video generation is critical for virtual avatars, film production, and interactive systems. Current methods struggle with nuanced emotional expressions due to the lack of fine-grained emotion control. To address this issue, we introduce a novel two-stage method (AUHead) to disentangle fine-grained emotion control, i.e. , Action Units (AUs), from audio and achieve controllable generation. In the first stage, we explore the AU generation abilities of large audio-language models (ALMs), by spatial-temporal AU tokenization and an "emotion-then-AU" chain-of-thought mechanism. It aims to disentangle AUs from raw speech, effectively capturing subtle emotional cues. In the second stage, we propose an AU-driven controllable diffusion model that synthesizes realistic talking-head videos conditioned on AU sequences. Specifically, we first map the AU sequences into the structured 2D facial representation to enhance spatial fidelity, and then model the AU-vision interaction within cross-attention modules. To achieve flexible AU-quality trade-off control, we introduce an AU disentanglement guidance strategy during inference, further refining the emotional expressiveness and identity consistency of the generated videos. Results on benchmark datasets demonstrate that our approach achieves competitive performance in emotional realism, accurate lip synchronization, and visual coherence, significantly surpassing existing techniques. Our implementation is available at https://github.com/laura990501/AUHead_ICLR
