# SceneReVis: A Self-Reflective Vision-Grounded Framework for 3D Indoor Scene Synthesis via Multi-Turn RL

arXiv: https://arxiv.org/abs/2602.09432 · HTML: https://mlsanity.com/paper/2602.09432/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 31 references that are in the map.
- First posted on arXiv 10 Feb 2026.

## Builds on (most cited first, 24 of 24)

- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [HybridFlow: A Flexible and Efficient RLHF Framework](https://mlsanity.com/paper/2409.19256/) (2024)
- [ReTool: Reinforcement Learning for Strategic Tool Use in LLMs](https://mlsanity.com/paper/2504.11536/) (2025)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [Agentic Reinforced Policy Optimization](https://mlsanity.com/paper/2507.19849/) (2025)
- [Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation](https://mlsanity.com/paper/2306.11290/) (2023)
- [DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis](https://mlsanity.com/paper/2303.14207/) (2023)
- [PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI](https://mlsanity.com/paper/2404.09465/) (2024)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [Agentic Reasoning and Tool Integration for LLMs via Reinforcement Learning](https://mlsanity.com/paper/2505.01441/) (2025)
- [LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models](https://mlsanity.com/paper/2412.02193/) (2024)
- [Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation](https://mlsanity.com/paper/2505.02836/) (2025)
- [SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent](https://mlsanity.com/paper/2509.20414/) (2025)
- [MetaSpatial: Reinforcing 3D Spatial Reasoning in VLMs for the Metaverse](https://mlsanity.com/paper/2503.18470/) (2025)
- [MetaScenes: Towards Automated Replica Creation for Real-world 3D Scans](https://mlsanity.com/paper/2505.02388/) (2025)
- [Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning](https://mlsanity.com/paper/2506.05341/) (2025)
- [InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts](https://mlsanity.com/paper/2509.10813/) (2025)
- [A Practitioner's Guide to Multi-turn Agentic Reinforcement Learning](https://mlsanity.com/paper/2510.01132/) (2025)
- [MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial Reasoning](https://mlsanity.com/paper/2509.22281/) (2025)
- [EditRoom: LLM-parameterized Graph Diffusion for Composable 3D Room Layout Editing](https://mlsanity.com/paper/2410.12836/) (2024)
- [DisCo-Layout: Disentangling and Coordinating Semantic and Physical Refinement in a Multi-Agent Framework for 3D Indoor Layout Synthesis](https://mlsanity.com/paper/2510.02178/) (2025)
- [SceneNAT: Masked Generative Modeling for Language-Guided Indoor Scene Synthesis](https://mlsanity.com/paper/2601.07218/) (2026)

## Built on by (most cited first, 6 of 6)

- [Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing](https://mlsanity.com/paper/2603.03143/) (2026)
- [MUSE: Agentic 3D Scene Authoring via Memory-Grounded Incremental Requirement Satisfaction](https://mlsanity.com/paper/2606.14168/) (2026)
- [VibeWorlding: Can Multimodal Agents Construct 3D Open Worlds End-to-End?](https://mlsanity.com/paper/2608.15265/) (2026)
- [Function2Scene: 3D Indoor Scene Layout from Functional Specifications](https://mlsanity.com/paper/2605.30819/) (2026)
- [Orchestrating Spatial Semantics via a Zone-Graph Paradigm for Intricate Indoor Scene Generation](https://mlsanity.com/paper/2605.02537/) (2026)
- [Roomer: Reflective Object-Grounded Model Editing and Repair for 3D Indoor Layout Synthesis](https://mlsanity.com/paper/2608.01973/) (2026)

## Abstract (arXiv)

Current one-pass 3D scene synthesis methods often suffer from spatial hallucinations, such as collisions, due to a lack of deliberative reasoning. To bridge this gap, we introduce SceneReVis, a vision-grounded self-reflection framework that employs an iterative "diagnose-and-act" loop to explicitly intercept and resolve spatial conflicts using multi-modal feedback. To support this step-wise paradigm, we construct SceneChain-12k, a large-scale dataset of causal construction trajectories derived through a novel reverse engineering pipeline. We further propose a two-stage training recipe that transitions from Supervised Fine-Tuning to Agentic Reinforcement Learning, evolving the model into an active spatial planner. Extensive experiments demonstrate that SceneReVis achieves state-of-the-art performance in high-fidelity generation and goal-oriented optimization, with improved transfer to underrepresented room categories in the dataset and promising potential for extension to out-of-distribution room types.
