# Gencho: Room Impulse Response Generation from Reverberant Speech and Text via Diffusion Transformers

arXiv: https://arxiv.org/abs/2602.09233 · HTML: https://mlsanity.com/paper/2602.09233/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 16 of its 29 references that are in the map.
- First posted on arXiv 9 Feb 2026.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 16 of 16)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [Simple diffusion: End-to-end diffusion for high resolution images](https://mlsanity.com/paper/2301.11093/) (2023)
- [Stable Audio Open](https://mlsanity.com/paper/2407.14358/) (2024)
- [LibriTTS-R: A Restored Multi-Speaker Text-to-Speech Corpus](https://mlsanity.com/paper/2305.18802/) (2023)
- [DITTO: Diffusion Inference-Time T-Optimization for Music Generation](https://mlsanity.com/paper/2401.12179/) (2024)
- [Building and Evaluation of a Real Room Impulse Response Dataset](https://mlsanity.com/paper/1811.06795/) (2018)
- [AV-RIR: Audio-Visual Room Impulse Response Estimation](https://mlsanity.com/paper/2312.00834/) (2023)
- [Filtered Noise Shaping for Time Domain Room Impulse Response Estimation From Reverberant Speech](https://mlsanity.com/paper/2107.07503/) (2021)
- [dEchorate: a Calibrated Room Impulse Response Database for Echo-aware Signal Processing](https://mlsanity.com/paper/2104.13168/) (2021)
- [Towards Improved Room Impulse Response Estimation for Speech Recognition](https://mlsanity.com/paper/2211.04473/) (2022)
- [Yet Another Generative Model For Room Impulse Response Estimation](https://mlsanity.com/paper/2311.02581/) (2023)
- [Deep Room Impulse Response Completion](https://mlsanity.com/paper/2402.00859/) (2024)
- [Blind Acoustic Room Parameter Estimation Using Phase Features](https://mlsanity.com/paper/2303.07449/) (2023)
- [Blind Acoustic Parameter Estimation Through Task-Agnostic Embeddings Using Latent Approximations](https://mlsanity.com/paper/2407.19989/) (2024)

## Built on by (most cited first, 4 of 4)

- [Ambisonics Encoding of Room Impulse Responses using a Device-Agnostic Diffusion Model](https://mlsanity.com/paper/2608.14097/) (2026)
- [Room Impulse Response Completion Using Signal-Prediction Diffusion Models Conditioned on Simulated Early Reflections](https://mlsanity.com/paper/2603.12442/) (2026)
- [SF-Flow: Sound field magnitude estimation via flow matching guided by sparse measurements](https://mlsanity.com/paper/2605.10398/) (2026)
- [ParA-LLM: A Unified Approach to Paralinguistic and Acoustic Speech Understanding](https://mlsanity.com/paper/2609.22771/) (2026)

## Abstract (arXiv)

Blind room impulse response (RIR) estimation is a core task for capturing and transferring acoustic properties; yet existing methods often suffer from limited modeling capability and degraded performance under unseen conditions. Moreover, emerging generative audio applications call for more flexible impulse response generation methods. We propose Gencho, a diffusion-transformer-based model that predicts complex spectrogram RIRs from reverberant speech. A structure-aware encoder leverages isolation between early and late reflections to encode the input audio into a robust representation for conditioning, while the diffusion decoder generates diverse and perceptually realistic impulse responses from it. Gencho integrates modularly with standard speech processing pipelines for acoustic matching. Results show richer generated RIRs than non-generative baselines while maintaining strong performance in standard RIR metrics. We further demonstrate its application to text-conditioned RIR generation, highlighting Gencho's versatility for controllable acoustic simulation and generative audio tasks.
