# Generalizing Sports Feedback Generation by Watching Competitions and Reading Books: A Rock Climbing Case Study

arXiv: https://arxiv.org/abs/2602.08996 · HTML: https://mlsanity.com/paper/2602.08996/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- Builds on 28 of its 39 references that are in the map.
- First posted on arXiv 9 Feb 2026.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)

## Builds on (most cited first, 28 of 28)

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- [HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips](https://mlsanity.com/paper/1906.03327/) (2019)
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- [MERLOT: Multimodal Neural Script Knowledge Models](https://mlsanity.com/paper/2106.02636/) (2021)
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- [SoccerNet-Caption: Dense Video Captioning for Soccer Broadcasts Commentaries](https://mlsanity.com/paper/2304.04565/) (2023)
- [Procedure-Aware Pretraining for Instructional Video Understanding](https://mlsanity.com/paper/2303.18230/) (2023)
- [MatchTime: Towards Automatic Soccer Game Commentary Generation](https://mlsanity.com/paper/2406.18530/) (2024)
- [HowToCaption: Prompting LLMs to Transform Video Annotations at Scale](https://mlsanity.com/paper/2310.04900/) (2023)
- [Video-STaR: Self-Training Enables Video Instruction Tuning with Any Supervision](https://mlsanity.com/paper/2407.06189/) (2024)
- [What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interaction](https://mlsanity.com/paper/2407.08101/) (2024)
- [Learning to Localize Actions in Instructional Videos with LLM-Based Multi-Pathway Text-Video Alignment](https://mlsanity.com/paper/2409.16145/) (2024)

## Abstract (arXiv)

While there is rapid progress in video-LLMs with advanced reasoning capabilities, prior work shows that these models struggle on the challenging task of sports feedback generation and require expensive and difficult-to-collect finetuning feedback data for each sport. This limitation is evident from the poor generalization to sports unseen during finetuning. Furthermore, traditional text generation evaluation metrics (e.g., BLEU-4, METEOR, ROUGE-L, BERTScore), originally developed for machine translation and summarization, fail to capture the unique aspects of sports feedback quality. To address the first problem, using rock climbing as our case study, we propose using auxiliary freely-available web data from the target domain, such as competition videos and coaching manuals, in addition to existing sports feedback from a disjoint, source domain to improve sports feedback generation performance on the target domain. To improve evaluation, we propose two evaluation metrics: (1) specificity and (2) actionability. Together, our approach enables more meaningful and practical generation of sports feedback under limited annotations.
