# Grow with the Flow: 4D Reconstruction of Growing Plants with Gaussian Flow Fields

arXiv: https://arxiv.org/abs/2602.08958 · HTML: https://mlsanity.com/paper/2602.08958/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 54 references that are in the map.
- First posted on arXiv 9 Feb 2026.

## Builds on (most cited first, 30 of 32)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Neural Ordinary Differential Equations](https://mlsanity.com/paper/1806.07366/) (2018)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Augmented Neural ODEs](https://mlsanity.com/paper/1904.01681/) (2019)
- [SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://mlsanity.com/paper/2312.14937/) (2023)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [Shape of Motion: 4D Reconstruction from a Single Video](https://mlsanity.com/paper/2407.13764/) (2024)
- [How to train your neural ODE: the world of Jacobian and kinetic regularization](https://mlsanity.com/paper/2002.02798/) (2020)
- [Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle](https://mlsanity.com/paper/2312.03431/) (2023)
- [4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes](https://mlsanity.com/paper/2402.03307/) (2024)
- [Learning Differential Equations that are Easy to Solve](https://mlsanity.com/paper/2007.04504/) (2020)
- [DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulation](https://mlsanity.com/paper/2312.00583/) (2023)
- ["Hey, that's not an ODE": Faster ODE Adjoints via Seminorms](https://mlsanity.com/paper/2009.09457/) (2020)
- [Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Dynamic Scenes](https://mlsanity.com/paper/2404.12379/) (2024)
- [4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives](https://mlsanity.com/paper/2412.20720/) (2024)
- [ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splatting](https://mlsanity.com/paper/2506.05480/) (2025)
- [4D Crop Monitoring: Spatio-Temporal Reconstruction for Agriculture](https://mlsanity.com/paper/1610.02482/) (2016)
- [Birth and Death of a Rose](https://mlsanity.com/paper/2412.05278/) (2024)
- [Neural ODEs with Irregular and Noisy Data](https://mlsanity.com/paper/2205.09479/) (2022)
- [GrowSplat: Constructing Temporal Digital Twins of Plants with Gaussian Splats](https://mlsanity.com/paper/2505.10923/) (2025)

## Built on by (most cited first, 2 of 2)

- [GrowFields: Compositional 4D Neural Fields for Topology-Changing Plant Growth](https://mlsanity.com/paper/2607.03330/) (2026)
- [Make It Flow: Animating Water in 3D Gaussian Splatting Scenes](https://mlsanity.com/paper/2610.13860/) (2026)

## Abstract (arXiv)

Modeling the time-varying 3D appearance of plants during growth poses unique challenges: unlike most dynamic scenes, plants continuously generate new geometry as they expand, branch, and differentiate. Existing dynamic scene representations are ill-suited to this setting: deformation fields provide insufficient constraints to yield physically plausible scene dynamics, and 4D Gaussian splatting represents the same physical structures with different Gaussian primitives at different times, breaking temporal consistency. We introduce GrowFlow, a dynamic representation that couples 3D Gaussian primitives with a neural ordinary differential equation to model plant growth as a continuous flow field over geometric parameters (position, scale, and orientation). Our representation enables consistent appearance rendering and models nonlinear, continuous-time growth dynamics with full temporal correspondences for every primitive. To initialize a sufficient set of Gaussian primitives, we first reconstruct the mature plant and then learn a reverse-growth process, effectively simulating the plant's developmental history in reverse. GrowFlow achieves superior image quality and geometric coherence compared to prior methods on a new, multi-view timelapse dataset of plant growth, and provides the first temporally coherent representation for appearance modeling of growing 3D structures.
