# VedicTHG: Symbolic Vedic Computation for Low-Resource Talking-Head Generation in Educational Avatars

arXiv: https://arxiv.org/abs/2602.08775 · HTML: https://mlsanity.com/paper/2602.08775/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 58 references that are in the map.
- First posted on arXiv 9 Feb 2026.

## Builds on (most cited first, 20 of 20)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [FaceNet: A Unified Embedding for Face Recognition and Clustering](https://mlsanity.com/paper/1503.03832/) (2015)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [Lip Reading Sentences in the Wild](https://mlsanity.com/paper/1611.05358/) (2016)
- [Deep Appearance Models for Face Rendering](https://mlsanity.com/paper/1808.00362/) (2018)
- [SyncTalk: The Devil is in the Synchronization for Talking Head Synthesis](https://mlsanity.com/paper/2311.17590/) (2023)

## Abstract (arXiv)

Talking-head avatars are increasingly adopted in educational technology to deliver content with social presence and improved engagement. However, many recent talking-head generation (THG) methods rely on GPU-centric neural rendering, large training sets, or high-capacity diffusion models, which limits deployment in offline or resource-constrained learning environments. A deterministic and CPU-oriented THG framework is described, termed Symbolic Vedic Computation, that converts speech to a time-aligned phoneme stream, maps phonemes to a compact viseme inventory, and produces smooth viseme trajectories through symbolic coarticulation inspired by Vedic sutra Urdhva Tiryakbhyam. A lightweight 2D renderer performs region-of-interest (ROI) warping and mouth compositing with stabilization to support real-time synthesis on commodity CPUs. Experiments report synchronization accuracy, temporal stability, and identity consistency under CPU-only execution, alongside benchmarking against representative CPU-feasible baselines. Results indicate that acceptable lip-sync quality can be achieved while substantially reducing computational load and latency, supporting practical educational avatars on low-end hardware. GitHub: https://vineetkumarrakesh.github.io/vedicthg
