# Breaking the Grid: Distance-Guided Reinforcement Learning in Large Discrete Action Spaces

arXiv: https://arxiv.org/abs/2602.08616 · HTML: https://mlsanity.com/paper/2602.08616/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 15 of its 31 references that are in the map.
- First posted on arXiv 9 Feb 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 15 of 15)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Maximum a Posteriori Policy Optimisation](https://mlsanity.com/paper/1806.06920/) (2018)
- [Deep Reinforcement Learning in Large Discrete Action Spaces](https://mlsanity.com/paper/1512.07679/) (2015)
- [Learning Action Representations for Reinforcement Learning](https://mlsanity.com/paper/1902.00183/) (2019)
- [Parametrized Deep Q-Networks Learning: Reinforcement Learning with Discrete-Continuous Hybrid Action Space](https://mlsanity.com/paper/1810.06394/) (2018)
- [Hybrid Actor-Critic Reinforcement Learning in Parameterized Action Space](https://mlsanity.com/paper/1903.01344/) (2019)
- [Discrete and Continuous Action Representation for Practical RL in Video Games](https://mlsanity.com/paper/1912.11077/) (2019)
- [HyAR: Addressing Discrete-Continuous Action Reinforcement Learning via Hybrid Action Representation](https://mlsanity.com/paper/2109.05490/) (2021)
- [Dynamics-aware Embeddings](https://mlsanity.com/paper/1908.09357/) (2019)
- [Multi-Pass Q-Networks for Deep Reinforcement Learning with Parameterised Action Spaces](https://mlsanity.com/paper/1905.04388/) (2019)
- [Hierarchical Approaches for Reinforcement Learning in Parameterized Action Space](https://mlsanity.com/paper/1810.09656/) (2018)
- [Structured Reinforcement Learning for Combinatorial Decision-Making](https://mlsanity.com/paper/2505.19053/) (2025)
- [Dynamic Neighborhood Construction for Structured Large Discrete Action Spaces](https://mlsanity.com/paper/2305.19891/) (2023)
- [Mitigating Suboptimality of Deterministic Policy Gradients in Complex Q-functions](https://mlsanity.com/paper/2410.11833/) (2024)

## Abstract (arXiv)

Reinforcement Learning (RL) is increasingly applied to large-scale decision-making problems like logistics, scheduling, and recommender systems, but existing algorithms struggle with the curse of dimensionality in such large discrete action spaces. We propose Distance-Guided Reinforcement Learning (DGRL), combining Sampled Dynamic Neighborhoods and Distance-Based Updates to enable efficient RL in problems with up to 1020 actions. Unlike prior methods, DGRL performs stochastic volumetric exploration and transforms policy optimization into a stable regression task, decoupling gradient variance from action space cardinality. On structured tasks, DGRL provably guarantees local value improvement. DGRL naturally generalizes to hybrid continuous-discrete action spaces. We demonstrate performance improvements of up to 66% against state-of-the-art benchmarks across regularly and irregularly structured environments, while simultaneously improving convergence speed and computational complexity.
