# Combined Constrained Sampling and Reinforcement Learning for Robotic Manipulation

arXiv: https://arxiv.org/abs/2602.08557 · HTML: https://mlsanity.com/paper/2602.08557/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 41 of its 59 references that are in the map.
- First posted on arXiv 9 Feb 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 41)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Convex optimization](https://mlsanity.com/paper/2106.01946/) (2021)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [Learning by Cheating](https://mlsanity.com/paper/1912.12294/) (2019)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [Reverse Curriculum Generation for Reinforcement Learning](https://mlsanity.com/paper/1707.05300/) (2017)
- [Skew-Fit: State-Covering Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/1903.03698/) (2019)
- [Goal-Conditioned Reinforcement Learning with Imagined Subgoals](https://mlsanity.com/paper/2107.00541/) (2021)
- [Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning](https://mlsanity.com/paper/1803.09956/) (2018)
- [Learning with AMIGo: Adversarially Motivated Intrinsic Goals](https://mlsanity.com/paper/2006.12122/) (2020)
- [Keeping Your Distance: Solving Sparse Reward Tasks Using Self-Balancing Shaped Rewards](https://mlsanity.com/paper/1911.01417/) (2019)
- [For SALE: State-Action Representation Learning for Deep Reinforcement Learning](https://mlsanity.com/paper/2306.02451/) (2023)
- [UMPNet: Universal Manipulation Policy Network for Articulated Objects](https://mlsanity.com/paper/2109.05668/) (2021)
- [FastTD3: Simple, Fast, and Capable Reinforcement Learning for Humanoid Control](https://mlsanity.com/paper/2505.22642/) (2025)
- [Opt2Skill: Imitating Dynamically-feasible Whole-Body Trajectories for Versatile Humanoid Loco-Manipulation](https://mlsanity.com/paper/2409.20514/) (2024)
- [Grasping with Chopsticks: Combating Covariate Shift in Model-free Imitation Learning for Fine Manipulation](https://mlsanity.com/paper/2011.06719/) (2020)
- [Crocoddyl: An Efficient and Versatile Framework for Multi-Contact Optimal Control](https://mlsanity.com/paper/1909.04947/) (2019)
- [CCIL: Continuity-based Data Augmentation for Corrective Imitation Learning](https://mlsanity.com/paper/2310.12972/) (2023)
- [Learning from Trajectories via Subgoal Discovery](https://mlsanity.com/paper/1911.07224/) (2019)
- [Bundled Gradients through Contact via Randomized Smoothing](https://mlsanity.com/paper/2109.05143/) (2021)
- [SEIL: Simulation-augmented Equivariant Imitation Learning](https://mlsanity.com/paper/2211.00194/) (2022)
- [Learning Multi-Level Hierarchies with Hindsight](https://mlsanity.com/paper/1712.00948/) (2017)
- [Deep Black-Box Reinforcement Learning with Movement Primitives](https://mlsanity.com/paper/2210.09622/) (2022)
- [Design and Control of a Bipedal Robotic Character](https://mlsanity.com/paper/2501.05204/) (2025)

## Built on by (most cited first, 3 of 3)

- [Manifold Sampling via Entropy Maximization](https://mlsanity.com/paper/2605.12338/) (2026)
- [Estimate, Don't Imitate: Reusing Differentiable State-Based Policies for Visuomotor Control](https://mlsanity.com/paper/2609.34018/) (2026)
- [A Balanced Data Diet: Addressing the Exploration Bottleneck in Mega-Scale RL for Robot Control](https://mlsanity.com/paper/2610.12465/) (2026)

## Abstract (arXiv)

Training non-prehensile manipulation policies in contact-rich settings is a core challenge in robotics. While Reinforcement Learning (RL) has demonstrated its strength in such settings, it may struggle to sufficiently explore and discover complex manipulation strategies. To address this, we combine two basic ideas: First, designing appropriate reset strategies (the start state distribution of episodes) has shown promise in improving RL exploration and effectiveness. Second, while model-based approaches to finding trajectories through manipulation are hard, recent work showed that model-based approaches to sampling states on constrained manifolds can be highly efficient. Based on these observations, we propose a novel state sampler that boosts the performance of goal-conditioned RL in complex contact-rich manipulation tasks. Our sampler explicitly takes into account the structure of contact in order to provide a rich covering of diverse contact modes. By combining constrained sampling resets with projected interpolation and curriculum learning, our novel approach outperforms RL without constrained sampling and alternative reset methods, and effectively trains universal, non-prehensile, and dynamic manipulation policies in contact-rich settings. See https://www.user.tu-berlin.de/mtoussai/26-CSRL/ for supplementary material.
