# PEGAsus: 3D Personalization of Geometry and Appearance

arXiv: https://arxiv.org/abs/2602.08198 · HTML: https://mlsanity.com/paper/2602.08198/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 84 references that are in the map.
- First posted on arXiv 9 Feb 2026.

## Builds on (most cited first, 30 of 52)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion](https://mlsanity.com/paper/2208.01618/) (2022)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Multi-Concept Customization of Text-to-Image Diffusion](https://mlsanity.com/paper/2212.04488/) (2022)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models](https://mlsanity.com/paper/2301.11445/) (2023)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [InstantBooth: Personalized Text-to-Image Generation without Test-Time Finetuning](https://mlsanity.com/paper/2304.03411/) (2023)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generation](https://mlsanity.com/paper/2212.04493/) (2022)
- [Mix-of-Show: Decentralized Low-Rank Adaptation for Multi-Concept Customization of Diffusion Models](https://mlsanity.com/paper/2305.18292/) (2023)
- [Break-A-Scene: Extracting Multiple Concepts from a Single Image](https://mlsanity.com/paper/2305.16311/) (2023)
- [Direct3D: Scalable Image-to-3D Generation via 3D Latent Diffusion Transformer](https://mlsanity.com/paper/2405.14832/) (2024)
- [Key-Locked Rank One Editing for Text-to-Image Personalization](https://mlsanity.com/paper/2305.01644/) (2023)
- [XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies](https://mlsanity.com/paper/2312.03806/) (2023)
- [Native and Compact Structured Latents for 3D Generation](https://mlsanity.com/paper/2512.14692/) (2025)
- [StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning](https://mlsanity.com/paper/2205.12183/) (2022)
- [Neural Wavelet-domain Diffusion for 3D Shape Generation](https://mlsanity.com/paper/2209.08725/) (2022)
- [Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models](https://mlsanity.com/paper/2312.13913/) (2023)
- [Direct3D-S2: Gigascale 3D Generation Made Easy with Spatial Sparse Attention](https://mlsanity.com/paper/2505.17412/) (2025)
- [3DTopia-XL: Scaling High-quality 3D Asset Generation via Primitive Diffusion](https://mlsanity.com/paper/2409.12957/) (2024)
- [SparseFlex: High-Resolution and Arbitrary-Topology 3D Shape Modeling](https://mlsanity.com/paper/2503.21732/) (2025)

## Built on by (most cited first, 5 of 5)

- [LaS-Comp: Zero-shot 3D Completion with Latent-Spatial Consistency](https://mlsanity.com/paper/2602.18735/) (2026)
- [coDrawAgents: A Multi-Agent Dialogue Framework for Compositional Image Generation](https://mlsanity.com/paper/2603.12829/) (2026)
- [EPS3D: End-to-End Feed-Forward 3D Panoptic Segmentation](https://mlsanity.com/paper/2606.08980/) (2026)
- [CNS-Edit++: Category-Agnostic 3D Editing with Coupled Neural Shape Representation](https://mlsanity.com/paper/2607.16577/) (2026)
- [DiDE:Direct Injection with Color-Texture DEcoupling for 3D Stylization](https://mlsanity.com/paper/2610.02044/) (2026)

## Abstract (arXiv)

We present PEGAsus, a new framework capable of generating Personalized 3D shapes by learning shape concepts at both Geometry and Appearance levels. First, we formulate 3D shape personalization as extracting reusable, category-agnostic geometric and appearance attributes from reference shapes, and composing these attributes with text to generate novel shapes. Second, we design a progressive optimization strategy to learn shape concepts at both the geometry and appearance levels, decoupling the shape concept learning process. Third, we extend our approach to region-wise concept learning, enabling flexible concept extraction, with context-aware and context-free losses. Extensive experimental results show that PEGAsus is able to effectively extract attributes from a wide range of reference shapes and then flexibly compose these concepts with text to synthesize new shapes. This enables fine-grained control over shape generation and supports the creation of diverse, personalized results, even in challenging cross-category scenarios. Both quantitative and qualitative experiments demonstrate that our approach outperforms existing state-of-the-art solutions.
