# ReRoPE: Repurposing RoPE for Relative Camera Control

arXiv: https://arxiv.org/abs/2602.08068 · HTML: https://mlsanity.com/paper/2602.08068/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 36 of its 64 references that are in the map.
- First posted on arXiv 8 Feb 2026.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 36)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [VACE: All-in-One Video Creation and Editing](https://mlsanity.com/paper/2503.07598/) (2025)
- [CameraCtrl: Enabling Camera Control for Text-to-Video Generation](https://mlsanity.com/paper/2404.02101/) (2024)
- [GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control](https://mlsanity.com/paper/2503.03751/) (2025)
- [Rotary Position Embedding for Vision Transformer](https://mlsanity.com/paper/2403.13298/) (2024)
- [WonderWorld: Interactive 3D Scene Generation from a Single Image](https://mlsanity.com/paper/2406.09394/) (2024)
- [World Simulation with Video Foundation Models for Physical AI](https://mlsanity.com/paper/2511.00062/) (2025)
- [ViPE: Video Pose Engine for 3D Geometric Perception](https://mlsanity.com/paper/2508.10934/) (2025)
- [CamCo: Camera-Controllable 3D-Consistent Image-to-Video Generation](https://mlsanity.com/paper/2406.02509/) (2024)
- [WonderJourney: Going from Anywhere to Everywhere](https://mlsanity.com/paper/2312.03884/) (2023)
- [VD3D: Taming Large Video Diffusion Transformers for 3D Camera Control](https://mlsanity.com/paper/2407.12781/) (2024)
- [AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformers](https://mlsanity.com/paper/2411.18673/) (2024)
- [DimensionX: Create Any 3D and 4D Scenes from a Single Image with Controllable Video Diffusion](https://mlsanity.com/paper/2411.04928/) (2024)
- [Video World Models with Long-term Spatial Memory](https://mlsanity.com/paper/2506.05284/) (2025)
- [CamI2V: Camera-Controlled Image-to-Video Diffusion Model](https://mlsanity.com/paper/2410.15957/) (2024)
- [Round and Round We Go! What makes Rotary Positional Encodings useful?](https://mlsanity.com/paper/2410.06205/) (2024)
- [Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation](https://mlsanity.com/paper/2506.04225/) (2025)
- [EscherNet: A Generative Model for Scalable View Synthesis](https://mlsanity.com/paper/2402.03908/) (2024)
- [HunyuanCustom: A Multimodal-Driven Architecture for Customized Video Generation](https://mlsanity.com/paper/2505.04512/) (2025)
- [Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generation](https://mlsanity.com/paper/2504.14899/) (2025)
- [GIM: Learning Generalizable Image Matcher From Internet Videos](https://mlsanity.com/paper/2402.11095/) (2024)
- [GenWarp: Single Image to Novel Views with Semantic-Preserving Generative Warping](https://mlsanity.com/paper/2405.17251/) (2024)

## Built on by (most cited first, 13 of 13)

- [ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU](https://mlsanity.com/paper/2607.19191/) (2026)
- [Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players](https://mlsanity.com/paper/2605.28816/) (2026)
- [SCoPE: Sightline-Coordinate Positional Encoding for Video Diffusion Transformers](https://mlsanity.com/paper/2606.27345/) (2026)
- [Teaching Video Generators to Remember: Eliciting Dynamic Memory for Out-of-Sight State Evolution](https://mlsanity.com/paper/2605.25333/) (2026)
- [GeoStream: Toward Precise Camera Controlled Streaming Video Generation](https://mlsanity.com/paper/2606.15162/) (2026)
- [Image-to-Video Diffusion: From Foundations to Open Frontiers](https://mlsanity.com/paper/2605.17248/) (2026)
- [Helix4D: Complex 4D Mesh Generation](https://mlsanity.com/paper/2605.26109/) (2026)
- [OrthoMotion:Disentangling Camera and Subject Motion via Geometry Semantics Orthogonal Attention](https://mlsanity.com/paper/2606.22835/) (2026)
- [MeRoPE: Metric Rotary Position Embedding for Camera-Controlled Video Generation](https://mlsanity.com/paper/2609.01252/) (2026)
- [Geometrically Consistent Multi-View Scene Generation from Freehand Sketches](https://mlsanity.com/paper/2604.14302/) (2026)
- [World in World: Explore the World with World Models](https://mlsanity.com/paper/2609.11548/) (2026)
- [Honeycomb: Constant-Size Scene Memory Representation for Video World Models](https://mlsanity.com/paper/2609.37690/) (2026)
- [Long-horizon Video Generation with Slot Memory Addressed By Region Tokens](https://mlsanity.com/paper/2610.19257/) (2026)

## Abstract (arXiv)

Video generation with controllable camera viewpoints is essential for applications such as interactive content creation, gaming, and simulation. Existing methods typically adapt pre-trained video models using camera poses relative to a fixed reference, e.g., the first frame. However, these encodings lack shift-invariance, often leading to poor generalization and accumulated drift. While relative camera pose embeddings defined between arbitrary view pairs offer a more robust alternative, integrating them into pre-trained video diffusion models without prohibitive training costs or architectural changes remains challenging. We introduce ReRoPE, a plug-and-play framework that incorporates relative camera information into pre-trained video diffusion models without compromising their generation capability. Our approach is based on the insight that Rotary Positional Embeddings (RoPE) in existing models underutilize their full spectral bandwidth, particularly in the low-frequency components. By seamlessly injecting relative camera pose information into these underutilized bands, ReRoPE achieves precise control while preserving strong pre-trained generative priors. We evaluate our method on both image-to-video (I2V) and video-to-video (V2V) tasks in terms of camera control accuracy and visual fidelity. Our results demonstrate that ReRoPE offers a training-efficient path toward controllable, high-fidelity video generation. See project page for more results: https://sisyphe-lee.github.io/ReRoPE/
