# Pareto-guided Pipeline for Distilling Featherweight AI Agents in Mobile MOBA Games

arXiv: https://arxiv.org/abs/2602.07521 · HTML: https://mlsanity.com/paper/2602.07521/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 43 references that are in the map.
- First posted on arXiv 7 Feb 2026.

## Builds on (most cited first, 21 of 21)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lighter](https://mlsanity.com/paper/1910.01108/) (2019)
- [Deep Compression: Compressing Deep Neural Networks with Pruning, Trained Quantization and Huffman Coding](https://mlsanity.com/paper/1510.00149/) (2015)
- [The Lottery Ticket Hypothesis: Finding Sparse, Trainable Neural Networks](https://mlsanity.com/paper/1803.03635/) (2018)
- [Learning both Weights and Connections for Efficient Neural Networks](https://mlsanity.com/paper/1506.02626/) (2015)
- [FitNets: Hints for Thin Deep Nets](https://mlsanity.com/paper/1412.6550/) (2014)
- [Pruning Filters for Efficient ConvNets](https://mlsanity.com/paper/1608.08710/) (2016)
- [SparseGPT: Massive Language Models Can Be Accurately Pruned in One-Shot](https://mlsanity.com/paper/2301.00774/) (2023)
- [Rethinking the Value of Network Pruning](https://mlsanity.com/paper/1810.05270/) (2018)
- [HAQ: Hardware-Aware Automated Quantization with Mixed Precision](https://mlsanity.com/paper/1811.08886/) (2018)
- [Policy Distillation](https://mlsanity.com/paper/1511.06295/) (2015)
- [Quantized Neural Networks: Training Neural Networks with Low Precision Weights and Activations](https://mlsanity.com/paper/1609.07061/) (2016)
- [TuckER: Tensor Factorization for Knowledge Graph Completion](https://mlsanity.com/paper/1901.09590/) (2019)
- [Compression of Deep Convolutional Neural Networks for Fast and Low Power Mobile Applications](https://mlsanity.com/paper/1511.06530/) (2015)
- [Mastering Complex Control in MOBA Games with Deep Reinforcement Learning](https://mlsanity.com/paper/1912.09729/) (2019)
- [Distilling Policy Distillation](https://mlsanity.com/paper/1902.02186/) (2019)
- [Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings](https://mlsanity.com/paper/2011.12582/) (2020)
- [A Comprehensive Review of Knowledge Distillation in Computer Vision](https://mlsanity.com/paper/2404.00936/) (2024)
- [Real-time Policy Distillation in Deep Reinforcement Learning](https://mlsanity.com/paper/1912.12630/) (2019)
- [Online Policy Distillation with Decision-Attention](https://mlsanity.com/paper/2406.05488/) (2024)

## Abstract (arXiv)

Recent advances in game AI have demonstrated the feasibility of training agents that surpass top-tier human professionals in complex environments such as Honor of Kings (HoK), a leading mobile multiplayer online battle arena (MOBA) game. However, deploying such powerful agents on mobile devices remains a major challenge. On one hand, the intricate multi-modal state representation and hierarchical action space of HoK demand large, sophisticated policy networks that are inherently difficult to compress into lightweight forms. On the other hand, production deployment requires high-frequency inference under strict energy and latency constraints on mobile platform. To the best of our knowledge, bridging large-scale game AI and practical on-device deployment has not been systematically studied. In this work, we propose a Pareto optimality guided pipeline and design a high-efficiency student architecture search space tailored for mobile execution, enabling systematic exploration of the trade-off between performance and efficiency. Experimental results demonstrate that the distilled model achieves remarkable efficiency, including an 12.4× faster inference speed (under 0.5ms per frame) and a 15.6× improvement in energy efficiency (under 0.5mAh per game), while retaining a 40.32% win rate against the original teacher model.
