# Cross-View World Models

arXiv: https://arxiv.org/abs/2602.07277 · HTML: https://mlsanity.com/paper/2602.07277/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 17 of its 36 references that are in the map.
- First posted on arXiv 7 Feb 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 17 of 17)

- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Unsupervised Learning of Visual Features by Contrasting Cluster Assignments](https://mlsanity.com/paper/2006.09882/) (2020)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic Data](https://mlsanity.com/paper/2306.09344/) (2023)
- [Diffusion for World Modeling: Visual Details Matter in Atari](https://mlsanity.com/paper/2405.12399/) (2024)
- [Diffusion Models Are Real-Time Game Engines](https://mlsanity.com/paper/2408.14837/) (2024)
- [Navigation World Models](https://mlsanity.com/paper/2412.03572/) (2024)
- [Understanding and Improving Layer Normalization](https://mlsanity.com/paper/1911.07013/) (2019)
- [Ctrl-World: A Controllable Generative World Model for Robot Manipulation](https://mlsanity.com/paper/2510.10125/) (2025)
- [Dynamic 3D Gaussian Tracking for Graph-Based Neural Dynamics Modeling](https://mlsanity.com/paper/2410.18912/) (2024)
- [NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis](https://mlsanity.com/paper/2003.08934/) (2020)

## Built on by (most cited first, 1 of 1)

- [World Model for Robot Learning: A Comprehensive Survey](https://mlsanity.com/paper/2605.00080/) (2026)

## Abstract (arXiv)

World models enable agents to plan by imagining future states, but existing approaches operate from a single viewpoint, typically egocentric, even when other perspectives would make planning easier; navigation, for instance, benefits from a bird's-eye view. We introduce Cross-View World Models (XVWM), trained with a cross-view prediction objective: given a sequence of frames from one viewpoint, predict the future state from the same or a different viewpoint after an action is taken. Enforcing cross-view consistency acts as geometric regularization: because the input and output views may share little or no visual overlap, to predict across viewpoints, the model must learn view-invariant representations of the environment's 3D structure. We train on synchronized multi-view gameplay data from Aimlabs, an aim-training platform providing precisely aligned multi-camera recordings with high-frequency action labels. The resulting model gives agents parallel imagination streams across viewpoints, enabling planning in whichever frame of reference best suits the task while executing from the egocentric view. Our results show that multi-view consistency provides a strong learning signal for spatially grounded representations. Finally, predicting the consequences of one's actions from another viewpoint may offer a foundation for perspective-taking in multi-agent settings.
