# Online Learning for Uninformed Markov Games: Empirical Nash-Value Regret and Non-Stationarity Adaptation

arXiv: https://arxiv.org/abs/2602.07205 · HTML: https://mlsanity.com/paper/2602.07205/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 29 references that are in the map.
- First posted on arXiv 6 Feb 2026.

## Builds on (most cited first, 16 of 16)

- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [Explore no more: Improved high-probability regret bounds for non-stochastic bandits](https://mlsanity.com/paper/1506.03271/) (2015)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [A Sharp Analysis of Model-based Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2010.01604/) (2020)
- [Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2002.07066/) (2020)
- [Non-stationary Reinforcement Learning without Prior Knowledge: An Optimal Black-box Approach](https://mlsanity.com/paper/2102.05406/) (2021)
- [Online Reinforcement Learning in Stochastic Games](https://mlsanity.com/paper/1712.00579/) (2017)
- [Settling the Sample Complexity of Online Reinforcement Learning](https://mlsanity.com/paper/2307.13586/) (2023)
- [Solving Discounted Stochastic Two-Player Games with Near-Optimal Time and Sample Complexity](https://mlsanity.com/paper/1908.11071/) (2019)
- [On Improving Model-Free Algorithms for Decentralized Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2110.05707/) (2021)
- [Learning Markov Games with Adversarial Opponents: Efficient Algorithms and Fundamental Limits](https://mlsanity.com/paper/2203.06803/) (2022)
- [No-Regret Online Reinforcement Learning with Adversarial Losses and Transitions](https://mlsanity.com/paper/2305.17380/) (2023)
- [Regret Bounds for Robust Online Decision Making](https://mlsanity.com/paper/2504.06820/) (2025)

## Built on by (most cited first, 1 of 1)

- [Online Security Learning in Cooperative Multi-Agent Systems under Hidden Byzantine Attacks](https://mlsanity.com/paper/2608.06520/) (2026)

## Abstract (arXiv)

We study online learning in two-player uninformed Markov games, where the opponent's actions and policies are unobserved. In this setting, Tian et al. (2021) show that achieving no-external-regret is impossible without incurring an exponential dependence on the episode length H. They then turn to the weaker notion of Nash-value regret and propose a V-learning algorithm with regret O(K2/3) after K episodes. However, their algorithm and guarantee do not adapt to the difficulty of the problem: even in the case where the opponent follows a fixed policy and thus O(√K) external regret is well-known to be achievable, their result is still the worse rate O(K2/3) on a weaker metric. In this work, we fully address both limitations. First, we introduce empirical Nash-value regret, a new regret notion that is strictly stronger than Nash-value regret and naturally reduces to external regret when the opponent follows a fixed policy. Moreover, under this new metric, we propose a parameter-free algorithm that achieves an O(min √K + (CK)1/3,√LK) regret bound, where C quantifies the variance of the opponent's policies and L denotes the number of policy switches (both at most O(K)). Therefore, our results not only recover the two extremes -- O(√K) external regret when the opponent is fixed and O(K2/3) Nash-value regret in the worst case -- but also smoothly interpolate between these extremes by automatically adapting to the opponent's non-stationarity. We achieve so by first providing a new analysis of the epoch-based V-learning algorithm by Mao et al. (2022), establishing an O(η C + √K/η) regret bound, where η is the epoch incremental factor. Next, we show how to adaptively restart this algorithm with an appropriate η in response to the potential non-stationarity of the opponent, eventually achieving our final results.
