# Zero-Shot UAV Navigation in Forests via Relightable 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2602.07101 · HTML: https://mlsanity.com/paper/2602.07101/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 33 of its 50 references that are in the map.
- First posted on arXiv 6 Feb 2026.

## Builds on (most cited first, 30 of 33)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles](https://mlsanity.com/paper/1705.05065/) (2017)
- [Unsupervised Pixel-Level Domain Adaptation with Generative Adversarial Networks](https://mlsanity.com/paper/1612.05424/) (2016)
- [CAD2RL: Real Single-Image Flight without a Single Real Image](https://mlsanity.com/paper/1611.04201/) (2016)
- [Vision-Only Robot Navigation in a Neural Radiance World](https://mlsanity.com/paper/2110.00168/) (2021)
- [Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing](https://mlsanity.com/paper/2311.16043/) (2023)
- [GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing](https://mlsanity.com/paper/2403.08733/) (2024)
- [Reaching the Limit in Autonomous Racing: Optimal Control versus Reinforcement Learning](https://mlsanity.com/paper/2310.10943/) (2023)
- [Flightmare: A Flexible Quadrotor Simulator](https://mlsanity.com/paper/2009.00563/) (2020)
- [Style Augmentation: Data Augmentation via Style Randomization](https://mlsanity.com/paper/1809.05375/) (2018)
- [RAD: Training an End-to-End Driving Policy via Large-Scale 3DGS-based Reinforcement Learning](https://mlsanity.com/paper/2502.13144/) (2025)
- [EGO-Planner: An ESDF-free Gradient-based Local Planner for Quadrotors](https://mlsanity.com/paper/2008.08835/) (2020)
- [Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps](https://mlsanity.com/paper/2403.02751/) (2024)
- [Back to Newton's Laws: Learning Vision-based Agile Flight via Differentiable Physics](https://mlsanity.com/paper/2407.10648/) (2024)
- [GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering](https://mlsanity.com/paper/2410.02619/) (2024)
- [Memory-based Deep Reinforcement Learning for Obstacle Avoidance in UAV with Limited Environment Knowledge](https://mlsanity.com/paper/1811.03307/) (2018)
- [NavRL: Learning Safe Flight in Dynamic Environments](https://mlsanity.com/paper/2409.15634/) (2024)
- [Learning Perception-Aware Agile Flight in Cluttered Environments](https://mlsanity.com/paper/2210.01841/) (2022)
- [FASTER: Fast and Safe Trajectory Planner for Navigation in Unknown Environments](https://mlsanity.com/paper/2001.04420/) (2020)
- [Contrastive Learning for Enhancing Robust Scene Transfer in Vision-based Agile Flight](https://mlsanity.com/paper/2309.09865/) (2023)
- [Learning Speed Adaptation for Flight in Clutter](https://mlsanity.com/paper/2403.04586/) (2024)
- [GRaD-Nav++: Vision-Language Model Enabled Visual Drone Navigation with Gaussian Radiance Fields and Differentiable Dynamics](https://mlsanity.com/paper/2506.14009/) (2025)
- [Reinforcement Learning for Collision-free Flight Exploiting Deep Collision Encoding](https://mlsanity.com/paper/2402.03947/) (2024)
- [MAVRL: Learn to Fly in Cluttered Environments with Varying Speed](https://mlsanity.com/paper/2402.08381/) (2024)
- [Seeing Through Pixel Motion: Learning Obstacle Avoidance from Optical Flow with One Camera](https://mlsanity.com/paper/2411.04413/) (2024)
- [AirSim360: A Panoramic Simulation Platform within Drone View](https://mlsanity.com/paper/2512.02009/) (2025)
- [Aerial Gym -- Isaac Gym Simulator for Aerial Robots](https://mlsanity.com/paper/2305.16510/) (2023)
- [Bubble Planner: Planning High-speed Smooth Quadrotor Trajectories using Receding Corridors](https://mlsanity.com/paper/2202.12177/) (2022)

## Abstract (arXiv)

UAV navigation in unstructured outdoor environments using passive monocular vision is hindered by the substantial visual domain gap between simulation and reality. While 3D Gaussian Splatting enables photorealistic scene reconstruction from real-world data, existing methods inherently couple static lighting with geometry, severely limiting policy generalization to dynamic real-world illumination. In this paper, we propose a novel end-to-end reinforcement learning framework designed for effective zero-shot transfer to unstructured outdoors. Within a high-fidelity simulation grounded in real-world data, our policy is trained to map raw monocular RGB observations directly to continuous control commands. To overcome photometric limitations, we introduce Relightable 3D Gaussian Splatting, which decomposes scene components to enable explicit, physically grounded editing of environmental lighting within the neural representation. By augmenting training with diverse synthesized lighting conditions ranging from strong directional sunlight to diffuse overcast skies, we compel the policy to learn robust, illumination-invariant visual features. Extensive real-world experiments demonstrate that a lightweight quadrotor achieves robust, collision-free navigation in complex forest environments at speeds up to 10 m/s, exhibiting significant resilience to drastic lighting variations without fine-tuning.
