# Reciprocal Latent Fields for Precomputed Sound Propagation

arXiv: https://arxiv.org/abs/2602.06937 · HTML: https://mlsanity.com/paper/2602.06937/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 43 references that are in the map.
- First posted on arXiv 6 Feb 2026.

## Builds on (most cited first, 10 of 10)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [DeepONet: Learning nonlinear operators for identifying differential equations based on the universal approximation theorem of operators](https://mlsanity.com/paper/1910.03193/) (2019)
- [Learning Neural Acoustic Fields](https://mlsanity.com/paper/2204.00628/) (2022)
- [GWA: A Large High-Quality Acoustic Dataset for Audio Processing](https://mlsanity.com/paper/2204.01787/) (2022)
- [MESH2IR: Neural Acoustic Impulse Response Generator for Complex 3D Scenes](https://mlsanity.com/paper/2205.09248/) (2022)
- [A Review on Riemannian Metric Learning: Closer to You than You Imagine](https://mlsanity.com/paper/2503.05321/) (2025)
- [Sound propagation in realistic interactive 3D scenes with parameterized sources using deep neural operators](https://mlsanity.com/paper/2308.05141/) (2023)
- [NeuroGF: A Neural Representation for Fast Geodesic Distance and Path Queries](https://mlsanity.com/paper/2306.00658/) (2023)
- [Dynamic Portal Occlusion for Precomputed Interactive Sound Propagation](https://mlsanity.com/paper/2107.11548/) (2021)

## Abstract (arXiv)

Realistic sound propagation is essential for immersion in a virtual scene, yet physically accurate wave-based simulations remain computationally prohibitive for real-time applications. Wave coding methods address this limitation by precomputing and compressing impulse responses of a given scene into a set of scalar acoustic parameters, which can reach unmanageable sizes in large environments with many source-receiver pairs. We introduce Reciprocal Latent Fields (RLF), a memory-efficient framework for encoding and predicting these acoustic parameters. The RLF framework employs a volumetric grid of trainable latent embeddings decoded with a symmetric function, ensuring acoustic reciprocity. We study a variety of decoders and show that leveraging Riemannian metric learning leads to a better reproduction of acoustic phenomena in complex scenes. Experimental validation demonstrates that RLF maintains replication quality while reducing the memory footprint by several orders of magnitude. Furthermore, a MUSHRA-like subjective listening test indicates that sound rendered via RLF is perceptually indistinguishable from ground-truth simulations.
