# Soft Forward-Backward Representations for Zero-shot Reinforcement Learning with General Utilities

arXiv: https://arxiv.org/abs/2602.06769 · HTML: https://mlsanity.com/paper/2602.06769/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 43 of its 59 references that are in the map.
- First posted on arXiv 6 Feb 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 43)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [A Theory of Regularized Markov Decision Processes](https://mlsanity.com/paper/1901.11275/) (2019)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [Imitation Learning via Off-Policy Distribution Matching](https://mlsanity.com/paper/1912.05032/) (2019)
- [Learning One Representation to Optimize All Rewards](https://mlsanity.com/paper/2103.07945/) (2021)
- [Variational Policy Gradient Method for Reinforcement Learning with General Utilities](https://mlsanity.com/paper/2007.02151/) (2020)
- [Don't Change the Algorithm, Change the Data: Exploratory Data for Offline Reinforcement Learning](https://mlsanity.com/paper/2201.13425/) (2022)
- [Recent Advances in Imitation Learning from Observation](https://mlsanity.com/paper/1905.13566/) (2019)
- [Reward is enough for convex MDPs](https://mlsanity.com/paper/2106.00661/) (2021)
- [Does Zero-Shot Reinforcement Learning Exist?](https://mlsanity.com/paper/2209.14935/) (2022)
- [Learning Successor States and Goal-Dependent Values: A Mathematical Viewpoint](https://mlsanity.com/paper/2101.07123/) (2021)
- [On the Convergence and Sample Efficiency of Variance-Reduced Policy Gradient Method](https://mlsanity.com/paper/2102.08607/) (2021)
- [Reinforcement Learning from Passive Data via Latent Intentions](https://mlsanity.com/paper/2304.04782/) (2023)
- [How Far I'll Go: Offline Goal-Conditioned Reinforcement Learning via f-Advantage Regression](https://mlsanity.com/paper/2206.03023/) (2022)
- [Concave Utility Reinforcement Learning: the Mean-Field Game Viewpoint](https://mlsanity.com/paper/2106.03787/) (2021)
- [Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models](https://mlsanity.com/paper/2504.11054/) (2025)
- [Model-Based Visual Planning with Self-Supervised Functional Distances](https://mlsanity.com/paper/2012.15373/) (2020)
- [Regularized Policies are Reward Robust](https://mlsanity.com/paper/2101.07012/) (2021)
- [Unsupervised Zero-Shot Reinforcement Learning via Functional Reward Encodings](https://mlsanity.com/paper/2402.17135/) (2024)
- [Challenging Common Assumptions in Convex Reinforcement Learning](https://mlsanity.com/paper/2202.01511/) (2022)
- [Temporal Difference Flows](https://mlsanity.com/paper/2503.09817/) (2025)
- [Maximum State Entropy Exploration using Predecessor and Successor Representations](https://mlsanity.com/paper/2306.14808/) (2023)

## Built on by (most cited first, 3 of 3)

- [Maximum Entropy Behavior Exploration for Sim2Real Zero-Shot Reinforcement Learning](https://mlsanity.com/paper/2603.25464/) (2026)
- [It's a matter of timescale: non-linear utility in successor features and multi-objective planning and learning](https://mlsanity.com/paper/2608.25723/) (2026)
- [Task Inference Beyond Least Squares in Behavioral Foundation Models](https://mlsanity.com/paper/2610.05350/) (2026)

## Abstract (arXiv)

Recent advancements in zero-shot reinforcement learning (RL) have facilitated the extraction of diverse behaviors from unlabeled, offline data sources. In particular, forward-backward algorithms (FB) can retrieve a family of policies that can approximately solve any standard RL problem (with additive rewards, linear in the occupancy measure), given sufficient capacity. While retaining zero-shot properties, we tackle the greater problem class of RL with general utilities, in which the objective is an arbitrary differentiable function of the occupancy measure. This setting is strictly more expressive, capturing tasks such as distribution matching or pure exploration, which may not be reduced to additive rewards. We show that this additional complexity can be captured by a novel, maximum entropy (soft) variant of the forward-backward algorithm, which recovers a family of stochastic policies from offline data. When coupled with zero-order search over compact policy embeddings, this algorithm can sidestep iterative optimization schemes, and optimizes general utilities directly at test-time. Across both didactic and high-dimensional experiments, we demonstrate that our method retains favorable properties of FB algorithms, while also extending their range to more general RL problems.
