# Sample-Efficient Policy Space Response Oracles with Joint Experience Best Response

arXiv: https://arxiv.org/abs/2602.06599 · HTML: https://mlsanity.com/paper/2602.06599/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Multi-agent reinforcement learning, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 30 references that are in the map.
- First posted on arXiv 6 Feb 2026.

## Placed in

- Deep reinforcement learning methods / [Multi-agent reinforcement learning](https://mlsanity.com/deeprl/multi-agent-reinforcement-learning/)

## Builds on (most cited first, 9 of 9)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [Safe Policy Improvement with Baseline Bootstrapping](https://mlsanity.com/paper/1712.06924/) (2017)
- [Real World Games Look Like Spinning Tops](https://mlsanity.com/paper/2004.09468/) (2020)
- [Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games](https://mlsanity.com/paper/2006.08555/) (2020)
- [Measuring the Non-Transitivity in Chess](https://mlsanity.com/paper/2110.11737/) (2021)
- [Co-Learning Empirical Games and World Models](https://mlsanity.com/paper/2305.14223/) (2023)
- [Neural Population Learning beyond Symmetric Zero-sum Games](https://mlsanity.com/paper/2401.05133/) (2024)
- [Coordinating Fully-Cooperative Agents Using Hierarchical Learning Anticipation](https://mlsanity.com/paper/2303.08307/) (2023)

## Abstract (arXiv)

Multi-agent reinforcement learning (MARL) offers a scalable alternative to exact game-theoretic analysis but suffers from non-stationarity and the need to maintain diverse populations of strategies that capture non-transitive interactions. Policy Space Response Oracles (PSRO) address these issues by iteratively expanding a restricted game with approximate best responses (BRs), yet per-agent BR training makes it prohibitively expensive in many-agent or simulator-expensive settings. We introduce Joint Experience Best Response (JBR), a drop-in modification to PSRO that collects trajectories once under the current meta-strategy profile and reuses this joint dataset to compute BRs for all agents simultaneously. This amortizes environment interaction and improves the sample efficiency of best-response computation. Because JBR converts BR computation into an offline RL problem, we propose three remedies for distribution-shift bias: (i) Conservative JBR with safe policy improvement, (ii) Exploration-Augmented JBR that perturbs data collection and admits theoretical guarantees, and (iii) Hybrid BR that interleaves JBR with periodic independent BR updates. Across benchmark multi-agent environments, Exploration-Augmented JBR achieves the best accuracy-efficiency trade-off, while Hybrid BR attains near-PSRO performance at a fraction of the sample cost. Overall, JBR makes PSRO substantially more practical for large-scale strategic learning while preserving equilibrium robustness.
