# COSMOS: Coherent Supergaussian Modeling with Spatial Priors for Sparse-View 3D Splatting

arXiv: https://arxiv.org/abs/2602.06044 · HTML: https://mlsanity.com/paper/2602.06044/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 43 references that are in the map.
- First posted on arXiv 17 Dec 2025.

## Builds on (most cited first, 30 of 30)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Generating Long Sequences with Sparse Transformers](https://mlsanity.com/paper/1904.10509/) (2019)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [PCT: Point cloud transformer](https://mlsanity.com/paper/2012.09688/) (2020)
- [Point-BERT: Pre-training 3D Point Cloud Transformers with Masked Point Modeling](https://mlsanity.com/paper/2111.14819/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [Large-scale Point Cloud Semantic Segmentation with Superpoint Graphs](https://mlsanity.com/paper/1711.09869/) (2017)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization](https://mlsanity.com/paper/2303.07418/) (2023)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images](https://mlsanity.com/paper/2311.13398/) (2023)
- [SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Image](https://mlsanity.com/paper/2204.00928/) (2022)
- [3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos](https://mlsanity.com/paper/2403.01444/) (2024)
- [SparseGS: Sparse View Synthesis using 3D Gaussian Splatting](https://mlsanity.com/paper/2312.00206/) (2023)
- [GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering](https://mlsanity.com/paper/2402.10128/) (2024)
- [DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting](https://mlsanity.com/paper/2504.00773/) (2025)
- [GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting](https://mlsanity.com/paper/2402.10259/) (2024)
- [Efficient 3D Semantic Segmentation with Superpoint Transformer](https://mlsanity.com/paper/2306.08045/) (2023)
- [SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction](https://mlsanity.com/paper/2409.11211/) (2024)
- [SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutions](https://mlsanity.com/paper/2309.03955/) (2023)
- [MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views](https://mlsanity.com/paper/2409.14316/) (2024)
- [DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering](https://mlsanity.com/paper/2504.09491/) (2025)
- [ResFields: Residual Neural Fields for Spatiotemporal Signals](https://mlsanity.com/paper/2309.03160/) (2023)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has recently emerged as a promising approach for 3D reconstruction, providing explicit, point-based representations and enabling high-quality real time rendering. However, when trained with sparse input views, 3DGS suffers from overfitting and structural degradation, leading to poor generalization on novel views. This limitation arises from its optimization relying solely on photometric loss without incorporating any 3D structure priors. To address this issue, we propose Coherent supergaussian Modeling with Spatial Priors (COSMOS). Inspired by the concept of superpoints from 3D segmentation, COSMOS introduces 3D structure priors by newly defining supergaussian groupings of Gaussians based on local geometric cues and appearance features. To this end, COSMOS applies inter group global self-attention across supergaussian groups and sparse local attention among individual Gaussians, enabling the integration of global and local spatial information. These structure-aware features are then used for predicting Gaussian attributes, facilitating more consistent 3D reconstructions. Furthermore, by leveraging supergaussian-based grouping, COSMOS enforces an intra-group positional regularization to maintain structural coherence and suppress floaters, thereby enhancing training stability under sparse-view conditions. Our experiments on Blender and DTU show that COSMOS surpasses state-of-the-art methods in sparse-view settings without any external depth supervision.
