# On the Role of Computation in Reinforcement Learning

arXiv: https://arxiv.org/abs/2602.05999 · HTML: https://mlsanity.com/paper/2602.05999/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 46 of its 66 references that are in the map.
- First posted on arXiv 5 Feb 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 46)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [The Power of Scale for Parameter-Efficient Prompt Tuning](https://mlsanity.com/paper/2104.08691/) (2021)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [Emergent Abilities of Large Language Models](https://mlsanity.com/paper/2206.07682/) (2022)
- [Convolutional LSTM Network: A Machine Learning Approach for Precipitation Nowcasting](https://mlsanity.com/paper/1506.04214/) (2015)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [On the Properties of Neural Machine Translation: Encoder-Decoder Approaches](https://mlsanity.com/paper/1409.1259/) (2014)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Neural Turing Machines](https://mlsanity.com/paper/1410.5401/) (2014)
- [Language Agent Tree Search Unifies Reasoning Acting and Planning in Language Models](https://mlsanity.com/paper/2310.04406/) (2023)
- [Adaptive Computation Time for Recurrent Neural Networks](https://mlsanity.com/paper/1603.08983/) (2016)
- [Scaling up Test-Time Compute with Latent Reasoning: A Recurrent Depth Approach](https://mlsanity.com/paper/2502.05171/) (2025)
- [Large Language Models are Better Reasoners with Self-Verification](https://mlsanity.com/paper/2212.09561/) (2022)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [OGBench: Benchmarking Offline Goal-Conditioned RL](https://mlsanity.com/paper/2410.20092/) (2024)
- [What Algorithms can Transformers Learn? A Study in Length Generalization](https://mlsanity.com/paper/2310.16028/) (2023)
- [Learning Continuous Control Policies by Stochastic Value Gradients](https://mlsanity.com/paper/1510.09142/) (2015)
- [Value Iteration Networks](https://mlsanity.com/paper/1602.02867/) (2016)
- [Looped Transformers are Better at Learning Learning Algorithms](https://mlsanity.com/paper/2311.12424/) (2023)
- [What Formal Languages Can Transformers Express? A Survey](https://mlsanity.com/paper/2311.00208/) (2023)
- [Can You Learn an Algorithm? Generalizing from Easy to Hard Problems with Recurrent Networks](https://mlsanity.com/paper/2106.04537/) (2021)
- [The Value Equivalence Principle for Model-Based Reinforcement Learning](https://mlsanity.com/paper/2011.03506/) (2020)

## Built on by (most cited first, 3 of 3)

- [Solve the Loop: Attractor Models for Language and Reasoning](https://mlsanity.com/paper/2605.12466/) (2026)
- [FlexLoop: Depth-Elastic Looped Policies for Adaptive Test-Time Computation in Deep RL](https://mlsanity.com/paper/2609.34488/) (2026)
- [Looped Actor: Depth-Recurrent Reasoning Models for Reinforcement Learning](https://mlsanity.com/paper/2609.37432/) (2026)

## Abstract (arXiv)

How does the amount of compute available to a reinforcement learning (RL) policy affect its learning? Can policies using a fixed amount of parameters, still benefit from additional compute? The standard RL framework does not provide a language to answer these questions formally. Empirically, deep RL policies are often parameterized as neural networks with static architectures, conflating the amount of compute and the number of parameters. In this paper, we formalize compute bounded policies and prove that policies which use more compute can solve problems and generalize to longer-horizon tasks that are outside the scope of policies with less compute. Building on prior work in algorithmic learning and model-free planning, we propose a minimal architecture that can use a variable amount of compute. Our experiments complement our theory. On a set 31 different tasks spanning online and offline RL, we show that (1) this architecture achieves stronger performance simply by using more compute, and (2) stronger generalization on longer-horizon test tasks compared to standard feedforward networks or deep residual network using up to 5 times more parameters.
