# NVS-HO: A Benchmark for Novel View Synthesis of Handheld Objects

arXiv: https://arxiv.org/abs/2602.05822 · HTML: https://mlsanity.com/paper/2602.05822/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 40 references that are in the map.
- First posted on arXiv 5 Feb 2026.

## Builds on (most cited first, 20 of 20)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenes](https://mlsanity.com/paper/1711.00199/) (2017)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [T-LESS: An RGB-D Dataset for 6D Pose Estimation of Texture-less Objects](https://mlsanity.com/paper/1701.05498/) (2017)
- [LVSM: A Large View Synthesis Model with Minimal 3D Inductive Bias](https://mlsanity.com/paper/2410.17242/) (2024)
- [ContactPose: A Dataset of Grasps with Object Contact and Hand Pose](https://mlsanity.com/paper/2007.09545/) (2020)
- [Capturing Hands in Action using Discriminative Salient Points and Physics Simulation](https://mlsanity.com/paper/1506.02178/) (2015)
- [RGBD Objects in the Wild: Scaling Real-World 3D Object Learning from RGB-D Videos](https://mlsanity.com/paper/2401.12592/) (2024)
- [Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera](https://mlsanity.com/paper/2106.08059/) (2021)
- [Reconstructing Hand-Held Objects in 3D from Images and Videos](https://mlsanity.com/paper/2404.06507/) (2024)
- [Novel-view Synthesis and Pose Estimation for Hand-Object Interaction from Sparse Views](https://mlsanity.com/paper/2308.11198/) (2023)
- [HANDS18: Methods, Techniques and Applications for Hand Observation](https://mlsanity.com/paper/1810.10818/) (2018)
- [In-Hand 3D Object Reconstruction from a Monocular RGB Video](https://mlsanity.com/paper/2312.16425/) (2023)

## Abstract (arXiv)

We propose NVS-HO, the first benchmark designed for novel view synthesis of handheld objects in real-world environments using only RGB inputs. Each object is recorded in two complementary RGB sequences: (1) a handheld sequence, where the object is manipulated in front of a static camera, and (2) a board sequence, where the object is fixed on a ChArUco board to provide accurate camera poses via marker detection. The goal of NVS-HO is to learn a NVS model that captures the full appearance of an object from (1), whereas (2) provides the ground-truth images used for evaluation. To establish baselines, we consider both a classical SfM pipeline and a state-of-the-art pre-trained feed-forward neural network (VGGT) as pose estimators, and train NVS models based on NeRF and Gaussian Splatting. Our experiments reveal significant performance gaps in current methods under unconstrained handheld conditions, highlighting the need for more robust approaches. NVS-HO thus offers a challenging real-world benchmark to drive progress in RGB-based novel view synthesis of handheld objects.
