# ShapeUP: Scalable Image-Conditioned 3D Editing

arXiv: https://arxiv.org/abs/2602.05676 · HTML: https://mlsanity.com/paper/2602.05676/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 58 references that are in the map.
- First posted on arXiv 5 Feb 2026.

## Builds on (most cited first, 30 of 36)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Wonder3D: Single Image to 3D using Cross-Domain Diffusion](https://mlsanity.com/paper/2310.15008/) (2023)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model](https://mlsanity.com/paper/2310.15110/) (2023)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)
- [InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models](https://mlsanity.com/paper/2404.07191/) (2024)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representation](https://mlsanity.com/paper/2306.17115/) (2023)
- [Direct3D: Scalable Image-to-3D Generation via 3D Latent Diffusion Transformer](https://mlsanity.com/paper/2405.14832/) (2024)
- [DreamEditor: Text-Driven 3D Scene Editing with Neural Fields](https://mlsanity.com/paper/2306.13455/) (2023)
- [Vox-E: Text-guided Voxel Editing of 3D Objects](https://mlsanity.com/paper/2303.12048/) (2023)
- [Bilateral Reference for High-Resolution Dichotomous Image Segmentation](https://mlsanity.com/paper/2401.03407/) (2024)
- [MV-Adapter: Multi-view Consistent Image Generation Made Easy](https://mlsanity.com/paper/2412.03632/) (2024)
- [DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing](https://mlsanity.com/paper/2404.18929/) (2024)
- [TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts](https://mlsanity.com/paper/2401.14828/) (2024)
- [SKED: Sketch-guided Text-based 3D Editing](https://mlsanity.com/paper/2303.10735/) (2023)
- [NeRFiller: Completing Scenes via Generative 3D Inpainting](https://mlsanity.com/paper/2312.04560/) (2023)
- [Generic 3D Diffusion Adapter Using Controlled Multi-View Editing](https://mlsanity.com/paper/2403.12032/) (2024)
- [VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Space](https://mlsanity.com/paper/2508.19247/) (2025)
- [Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects](https://mlsanity.com/paper/2412.00518/) (2024)
- [Tailor3D: Customized 3D Assets Editing and Generation with Dual-Side Images](https://mlsanity.com/paper/2407.06191/) (2024)
- [MVInpainter: Learning Multi-View Consistent Inpainting to Bridge 2D and 3D Editing](https://mlsanity.com/paper/2408.08000/) (2024)
- [Puppet-Master: Scaling Interactive Video Generation as a Motion Prior for Part-Level Dynamics](https://mlsanity.com/paper/2408.04631/) (2024)
- [PrEditor3D: Fast and Precise 3D Shape Editing](https://mlsanity.com/paper/2412.06592/) (2024)

## Built on by (most cited first, 4 of 4)

- [Feedforward 3D Editing Learns from Semantic-Part Transformation](https://mlsanity.com/paper/2605.27351/) (2026)
- [Velocity-Space 3D Asset Editing](https://mlsanity.com/paper/2605.07385/) (2026)
- [Hunyuan3D-Buffalo 1.0: A Unified Multimodal Model for Scalable 3D Generation, Understanding, and Editing](https://mlsanity.com/paper/2608.02711/) (2026)
- [UMAS3D: Unified Mask-Free 3D Editing with Region-Adaptive Source Preservation](https://mlsanity.com/paper/2610.15533/) (2026)

## Abstract (arXiv)

Recent advancements in 3D foundation models have enabled the generation of high-fidelity assets, yet precise 3D manipulation remains a significant challenge. Existing 3D editing frameworks often face a difficult trade-off between visual controllability, geometric consistency, and scalability. Specifically, optimization-based methods are prohibitively slow, multi-view 2D propagation techniques suffer from visual drift, and training-free latent manipulation methods are inherently bound by frozen priors and cannot directly benefit from scaling. In this work, we present ShapeUP, a scalable, image-conditioned 3D editing framework that formulates editing as a supervised latent-to-latent translation within a native 3D representation. This formulation allows ShapeUP to build on a pretrained 3D foundation model, leveraging its strong generative prior while adapting it to editing through supervised training. In practice, ShapeUP is trained on triplets consisting of a source 3D shape, an edited 2D image, and the corresponding edited 3D shape, and learns a direct mapping using a 3D Diffusion Transformer (DiT). This image-as-prompt approach enables fine-grained visual control over both local and global edits and achieves implicit, mask-free localization, while maintaining strict structural consistency with the original asset. Our extensive evaluations demonstrate that ShapeUP consistently outperforms current trained and training-free baselines in both identity preservation and edit fidelity, offering a robust and scalable paradigm for native 3D content creation.
