# Beyond Success Rates: Trainability and Extractability for Offline GCRL

arXiv: https://arxiv.org/abs/2602.05459 · HTML: https://mlsanity.com/paper/2602.05459/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for offline RL, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 43 of its 58 references that are in the map.
- First posted on arXiv 5 Feb 2026.

## Placed in

- Offline RL and imitation learning from data / [Diffusion and flow policies for offline RL](https://mlsanity.com/offlinerl/diffusion-and-flow-policies-for-offline-rl/)
- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 43)

- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [OGBench: Benchmarking Offline Goal-Conditioned RL](https://mlsanity.com/paper/2410.20092/) (2024)
- [Planning with Goal-Conditioned Policies](https://mlsanity.com/paper/1911.08453/) (2019)
- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [Actionable Models: Unsupervised Offline Reinforcement Learning of Robotic Skills](https://mlsanity.com/paper/2104.07749/) (2021)
- [Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learning](https://mlsanity.com/paper/2304.01203/) (2023)
- [Hyperparameter Selection for Offline Reinforcement Learning](https://mlsanity.com/paper/2007.09055/) (2020)
- [C-Learning: Learning to Achieve Goals via Recursive Classification](https://mlsanity.com/paper/2011.08909/) (2020)
- [Rethinking Goal-conditioned Supervised Learning and Its Connection to Offline RL](https://mlsanity.com/paper/2202.04478/) (2022)
- [Is Value Learning Really the Main Bottleneck in Offline RL?](https://mlsanity.com/paper/2406.09329/) (2024)
- [Automated Reinforcement Learning (AutoRL): A Survey and Open Problems](https://mlsanity.com/paper/2201.03916/) (2022)
- [How Far I'll Go: Offline Goal-Conditioned Reinforcement Learning via f-Advantage Regression](https://mlsanity.com/paper/2206.03023/) (2022)
- [Hyperparameters in Reinforcement Learning and How To Tune Them](https://mlsanity.com/paper/2306.01324/) (2023)
- [Horizon Reduction Makes RL Scalable](https://mlsanity.com/paper/2506.04168/) (2025)
- [Learning Actionable Representations with Goal-Conditioned Policies](https://mlsanity.com/paper/1811.07819/) (2018)
- [Offline Goal-conditioned Reinforcement Learning with Quasimetric Representations](https://mlsanity.com/paper/2509.20478/) (2025)
- [Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2505.12737/) (2025)
- [SMORE: Score Models for Offline Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2311.02013/) (2023)

## Abstract (arXiv)

Offline goal-conditioned reinforcement learning (GCRL) is typically benchmarked by the best tuned success rate of each method. This score measures attainable performance, but it does not reveal how reliably a learned goal-conditioned signal can be extracted into a policy: a method could succeed across many value-learning and extraction settings, or only at a narrow, hard-to-find configuration. We study this gap across four methods, GCIQL, GCIVL, QRL, and CRL, under a shared advantage-weighted regression (AWR) extractor. For each method, we construct trainability landscapes over the optimizer learning rate, which affects value learning and actor optimization, and AWR temperature, which controls how selectively the actor imitates high-advantage transitions. Across AntMaze, Cube, and Scene, we observe distinct regimes: high-scoring methods may be broadly accessible or brittle, while broad relative basins may still sit below low absolute ceilings. To interpret these differences, we pair landscapes with post-hoc diagnostics of future-vs-random goal discrimination and AWR weight concentration. Their relationship to downstream success is task-dependent. On AntMaze, where future goals align with path-like progress, these diagnostics explain landscape regimes. On Cube and Scene, goal ranking and manipulation control decouple: methods can rank goals well while failing downstream, or succeed through action-conditioned advantages despite weak future-vs-random separation. These results show that peak tuned success alone does not establish broadly extractable goal-conditioned behavior. Trainability landscapes expose this gap, while extraction diagnostics offer a lower-cost lens on how learned signals become policies.
