# RoboPaint: From Human Demonstration to Any Robot and Any View

arXiv: https://arxiv.org/abs/2602.05325 · HTML: https://mlsanity.com/paper/2602.05325/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Feb 2026.

## Built on by (most cited first, 4 of 4)

- [Robot Learning from Human Videos: A Survey](https://mlsanity.com/paper/2604.27621/) (2026)
- [Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modeling](https://mlsanity.com/paper/2604.28185/) (2026)
- [DATAFARM: Distribution-Aligned Task and Motion Planning for Fine-Tuning Vision-Language-Action Models](https://mlsanity.com/paper/2609.12316/) (2026)
- [AdvDex: Learning Dexterous Manipulation from Human Demonstrations via Joint-Aligned Actions and Adversarial Learning](https://mlsanity.com/paper/2608.14028/) (2026)

## Abstract (arXiv)

Acquiring large-scale, high-fidelity robot demonstration data remains a critical bottleneck for scaling Vision-Language-Action (VLA) models in dexterous manipulation. We propose a Real-Sim-Real data collection and data editing pipeline that transforms human demonstrations into robot-executable, environment-specific training data without direct robot teleoperation. Standardized data collection rooms are built to capture multimodal human demonstrations (synchronized 3 RGB-D videos, 11 RGB videos, 29-DoF glove joint angles, and 14-channel tactile signals). Based on these human demonstrations, we introduce a tactile-aware retargeting method that maps human hand states to robot dex-hand states via geometry and force-guided optimization. Then the retargeted robot trajectories are rendered in a photorealistic Isaac Sim environment to build robot training data. Real world experiments have demonstrated: (1) The retargeted dex-hand trajectories achieve an 84% success rate across 10 diverse object manipulation tasks. (2) VLA policies (Pi0.5) trained exclusively on our generated data achieve 80% average success rate on three representative tasks, i.e., pick-and-place, pushing and pouring. To conclude, robot training data can be efficiently "painted" from human demonstrations using our real-sim-real data pipeline. We offer a scalable, cost-effective alternative to teleoperation with minimal performance loss for complex dexterous manipulation.
